Från rörig adaption till blockbuster: 30 år av Super Mario: En intermedial analys av spel till film
2025 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Sustainable development
Not refering to any SDGAlternative title
From Pipey Adaptation to Blockbuster: 30 Years of Super Mario : An Intermedial Analysis of Games to Film (English)
Abstract [en]
This bachelor’s thesis investigates the question of how adaptations of computer games have changed through the intermedial analysis of the films Super Mario Bros. (1993) and The Super Mario Bros Movie. (2023) and the games Super Mario World (1990) and Super Mario 3D World (2013). It does this with a diachronic perspective with transmediation and media representation as focal points. The thesis reaches the conclusion that the subversion of the role of the female character in the latter film as well as the more prevalent media representation of both remembrance of gameplay and the decision to make The Super Mario Bros. Movie more aesthetically close to it’s source material might indicate that adaptations of computer games in Hollywood films are taken more seriously by the film industry.
Place, publisher, year, edition, pages
2025. , p. 49
Keywords [en]
Intermediality, meda transformation, transmediation, media representation, video games, Super Mario
Keywords [sv]
Intermedialitet, media transformation, transmediering, media representation, datorspel, Super Mario
National Category
Film Studies
Identifiers
URN: urn:nbn:se:lnu:diva-137457OAI: oai:DiVA.org:lnu-137457DiVA, id: diva2:1954323
Subject / course
Film Studies
Educational program
Arts and Culture Programme, 180 credits
Supervisors
Examiners
2025-05-072025-04-242025-05-07Bibliographically approved