Spelaruppfattningar om ljud design för videospelkaraktärer i MOBA-spel
2025 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesisAlternative title
Player perceptions of video game character soundprints in MOBA games (English)
Abstract [en]
The study analyses the sound design of Blink abilities in League of Legends, Dota 2, and Heroes of the Storm, identifying three sound categories: Characteristic, Function, and Magical. A survey of 85 respondents evaluated how well these sounds conveyed movement. Magical Sounds were most effective, while Function Sounds had the most varied perception. League of Legends emphasized Magical Sounds, Dota 2 leaned toward Function Sounds, and Heroes of the Storm had a balanced mix. Results suggest player perception is subjective, and stylistic choices shape sound design. Limitations include response bias and category ambiguity. Future research could refine sound classification and its impact on gameplay.
Place, publisher, year, edition, pages
2025. , p. xxiii
Keywords [en]
MOBA sound design, character soundprint, player perception, sound categorization
National Category
Media and Communication Studies
Identifiers
URN: urn:nbn:se:his:diva-25037OAI: oai:DiVA.org:his-25037DiVA, id: diva2:1952632
Subject / course
Media, Aesthetics and Narration
Educational program
Dataspelsutveckling - ljud
Supervisors
Examiners
Note
Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.
Korrigerat publiceringsår (avviker från uppgiften i fulltextfilen): 2025.
2025-04-162025-04-162025-04-16Bibliographically approved