Digitala Vetenskapliga Arkivet

Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Designing activities and tools to support university students' creative and collaborative exploration of physical computing
Arduino AB, Malmö.
Arduino AB, Malmö.ORCID iD: 0000-0002-9894-1209
Malmö University, Faculty of Technology and Society (TS), Department of Computer Science and Media Technology (DVMT).ORCID iD: 0000-0001-9454-0793
2020 (English)In: Proceedings of the Twelfth International Conference on Networked learning / [ed] Stig Børsen Hansen; Jens Jørgen Hansen; Nina Bonderup Dohn; Maarten de Laat; Thomas Ryberg, Aalborg University , 2020, p. 55-64Conference paper, Published paper (Refereed)
Abstract [en]

Today’s digital world requires students to gain skills in collaborative problem solving and digital literacy. One approach is to teach people how to design computational artefacts that require both electronics and programming. Physical computing platforms offer an endless amount of possible opportunities for people to design and develop technological artefacts. However, many times students are overwhelmed when trying to learn both software and hardware simultaneously. The students struggle to be innovative and creative in their projects. Also, they focus on mastering the tool and following instructions for existing projects rather than being able to creatively explore the tool and understand the process of designing and developing new artefacts. For that reason, we aimed to answer the question: What type of tools and activities can be developed to support university students creative exploration of physical computing? Programming and electronics are fundamental design disciplines in today's digital world, and therefore they should be taught through design activities rather than limiting education to textbook readings and laboratory exercises. We introduce our process of designing activities combined with a supportive tool to ease these challenges. The activities and tools were developed iteratively in three phases with a series of workshops with 126 students and teachers. The tool consists of a set of paper cards that provide necessary details (hints) about the electronics and software and help provide structure for the students to conceptualise how their artefact interacts. We additionally, introduced a learning Jigsaw pattern (orchestration script) for the later intervention that enabled individual students in the groups to focus on design, hardware, or software. For evaluation, we used the Creativity Support Index (CSI), which is a psychometric survey designed to assess the support of the creative process. The instrument investigates collaboration, efforts worth the result, exploration, immersion, enjoyment, and expressiveness. The results between the phases showed improvement with the use of the refined versions of the cards and orchestration of the learning activity. This study has demonstrated that design activities can provide a more accessible approach for the introduction of physical computing to students from various majors. Moreover, learning physical computing through design activities allows the learner to develop computational and design thinking skills for collaboratively solving problems.

Place, publisher, year, edition, pages
Aalborg University , 2020. p. 55-64
Series
Proceedings of the International Conference on Networked Learning, ISSN 2794-7661 ; 12
Keywords [en]
Collaborative Problem Solving, Learning by Doing, Creativity
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:mau:diva-74965DOI: 10.54337/nlc.v12.8636OAI: oai:DiVA.org:mau-74965DiVA, id: diva2:1948759
Conference
Twelfth International Conference on Networked learning held online at University of Southern Denmark
Available from: 2025-03-31 Created: 2025-03-31 Last updated: 2025-03-31Bibliographically approved

Open Access in DiVA

fulltext(1064 kB)21 downloads
File information
File name FULLTEXT01.pdfFile size 1064 kBChecksum SHA-512
e312a51b6ee978857c2e3e5f457308fd384bf451ab58c66c58b743954d4bcbca66505df0c9ea7e85447c6c76a24a58c15adfb33c6f6fd04192a31dd11e6f4da7
Type fulltextMimetype application/pdf

Other links

Publisher's full text

Search in DiVA

By author/editor
Cuartielles, DavidSpikol, Daniel
By organisation
Department of Computer Science and Media Technology (DVMT)
Human Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar
Total: 23 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 99 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf