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Exploring the effects of a challenging video game: A case study on Dark Souls III
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology. emil.b.wilhelm@gmail.com.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2023 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Understanding how players experience a game for the first time is vital for creating an interest and keeping them playing. This study investigates the introductory level of Dark Souls III to build a better understanding of how the participants’ (N = 8) first interactions with the difficult game immerses them and whether it does or does not invite them to continue playing. A modified version of the game with increased difficulty was created to see what effects the difficulty has on the participants, with half playing the modified version and half playing the regular version. The results show that difficulty matters little as long as the readability of the game is high – signifying the importance of making the player feel that the game sufficiently conveys information to the player.

Place, publisher, year, edition, pages
2023. , p. 33
Keywords [en]
Frustration, Motivation, Self-Determination Theory, Digital Games, Readability, Stimulated Recall
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:sh:diva-56784OAI: oai:DiVA.org:sh-56784DiVA, id: diva2:1944406
Subject / course
Media Technology
Supervisors
Available from: 2025-03-13 Created: 2025-03-13 Last updated: 2025-03-13Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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