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Accessible Artistic Visual Expression Via Eye Tracking
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.ORCID iD: 0000-0001-7810-0130
2024 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis explores the use of eye tracking to enable motor-disabled people to express their ideas visually through free-eye drawing. While recent research has yielded state-of-the-art results in unimodal gaze control for free-eye drawing, it was found that there are still limitations such as limited functionality, conflicts between observation and drawing, and brush tailing issues. To address these challenges, this thesis uncovers the theories behind these challenges and proposes novel solutions, including a free-eye drawing application with a smooth-pursuit based gaze control method, gaze-based UI design, a double-blink gaze gesture, and advanced adoption with artificial intelligence. Surveys, experiments, and field studies were conducted to assess the system's performance and usability compared to mainstream gaze-control and hand drawing methods. The results show that the proposed solutions provide efficient interaction and the ability to create graphics at the level of a hand sketch for motor-disabled people. Overall, this thesis contributes first-hand user experience reports from eye tracker users and a robust and professional accessible solution for artistic visual expression, and highlights valuable design considerations for future developments in gaze interaction.

Abstract [sv]

Denna avhandling utforskar användningen av blickspårning för att möjliggöra för personer med motoriska funktionsnedsättningar att visuellt uttrycka sina idéer genom frihandsritning med blicken. Medan tidigare forskning har givit banbrytande resultat inom unimodal blickstyrning för frihandsritning med blicken, visar denna avhandling att det fortfarande finns begränsningar såsom begränsad funktionalitet, konflikter mellan observation och ritning, och problem med penselsvans. För att ta itu med dessa utmaningar, beskriver denna avhandling teorierna bakom dessa problem och föreslår nyskapande lösningar, inklusive en frihandsritningsapplikation med en blickstyrningsmetod baserad på jämn efterföljning, design av användargränssnitt baserad på blicken, en dubbelblinkande blickgest och avancerad användning av artificiell intelligens. Enkäter, experiment och fältstudier genomfördes för att utvärdera systemets prestanda och användbarhet jämfört med vanliga metoder för blickstyrning och handritning. Resultaten visar att de föreslagna lösningarna ger effektiv interaktion och möjligheten att skapa grafik på handskissnivå för personer med motoriska funktionsnedsättningar. Sammantaget bidrar denna avhandling med en förstahandsrapport om användarupplevelser bland användare av blickspårare och en robust och professionell, tillgänglig, och konstnärlig visuell uttryckslösning, som betonar värdefulla designöverväganden för framtida utveckling inom blickinteraktion.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Sciences, Stockholm University , 2024. , p. 94
Series
DSV Report Series No., ISSN 1101-8526 ; 24-012
Keywords [en]
eye tracking, gaze control, drawing, accessibility
National Category
Human Computer Interaction
Research subject
Computer and Systems Sciences
Identifiers
URN: urn:nbn:se:su:diva-234117ISBN: 978-91-8014-957-0 (print)ISBN: 978-91-8014-958-7 (electronic)OAI: oai:DiVA.org:su-234117DiVA, id: diva2:1903950
Public defence
2024-11-14, Room L30, Floor 1, Borgarfjordsgatan 12, Kista, Stockholm, 13:00 (English)
Opponent
Supervisors
Available from: 2024-10-22 Created: 2024-10-07 Last updated: 2024-10-11Bibliographically approved
List of papers
1. A Study on Gaze Control: Game Accessibility Among Novice Players and Motor Disabled People
Open this publication in new window or tab >>A Study on Gaze Control: Game Accessibility Among Novice Players and Motor Disabled People
2020 (English)In: Computers Helping People with Special Needs: 17th International Conference, ICCHP 2020, Lecco, Italy, September 9–11, 2020, Proceedings, Part I / [ed] Klaus Miesenberger, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Peňáz, Springer, 2020, p. 205-216Conference paper, Published paper (Refereed)
Abstract [en]

Gaze control is a substitution for disabled people to play computer games. However, many disabled people may be inexperienced in games and/or novices using gaze-control. This study presents a game accessibility approach using gaze control modality for novice players and disabled people. A workshop was conducted involving a playtest on three games with gaze-control. The game experiences were observed, recorded, and evaluated with mixed methods. The study estimated the gaze control game accessibility by System Usability Scale (SUS), Game Experience Questionnaire (GEQ), and an open-ended questionnaire. The gaze control modality demonstrated possible game accessibility to people with motor disabilities. The results also indicate that the challenge of game mechanics and the accuracy of the gaze-control system are two significant impact factors. Further research will be conducted on gaze-control games including more disabled people, and also develop the data analysis methods for evaluating gaze-control modality for game accessibility.

Place, publisher, year, edition, pages
Springer, 2020
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 12376
Keywords
Gaze control, Game accessibility, Motor disabled, Novice
National Category
Information Systems
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-189223 (URN)10.1007/978-3-030-58796-3_25 (DOI)978-3-030-58795-6 (ISBN)978-3-030-58796-3 (ISBN)
Conference
17th International Conference, ICCHP 2020, Lecco, Italy, September 9–11, 2020
Available from: 2021-01-18 Created: 2021-01-18 Last updated: 2024-10-07Bibliographically approved
2. A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
Open this publication in new window or tab >>A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
Show others...
2022 (English)In: HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings / [ed] Vincent G. Duffy, Qin Gao, Jia Zhou, Margherita Antona, Constantine Stephanidis, 2022, p. 396-411Conference paper, Published paper (Refereed)
Abstract [en]

Eye tracking systems are crucial methods by which motor disabled people can interact with computers. Previous research in this field has identified various accessibility affecting eye tracking technologies and applications. However, there is limited research into first-hand user experiences among individuals with motor disabilities. This study aims to examine the actual challenges with eye tracking systems and the gaze interaction faced by motor disabled people. A survey was conducted among people with motor disabilities who used eye trackers for computer interactions. It reveals the current issues from their first-hand experiences in three areas: eye tracking program, gaze interaction, and accessible applications. A knowledge graph arising from the survey delineates the connections among the eye tracking usability issues. The survey’s results also indicate practical strategies for future improvements in eye trackers. 

Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349
Keywords
Challenges, Eye tracking, Gaze interaction, User experiences, Application programs, Surveys, Challenge, Disabled people, Eye trackers, Eye tracking systems, Eye tracking technologies, Eye-tracking, Motor disability, System interactions, Users' experiences
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:su:diva-212287 (URN)10.1007/978-3-031-17902-0_28 (DOI)2-s2.0-85141711851 (Scopus ID)9783031179013 (ISBN)
Conference
24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022
Available from: 2022-12-06 Created: 2022-12-06 Last updated: 2025-02-17Bibliographically approved
3. Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control
Open this publication in new window or tab >>Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control
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2023 (English)In: International journal of human-computer studies, ISSN 1071-5819, E-ISSN 1095-9300, Vol. 170, article id 102966Article in journal (Refereed) Published
Abstract [en]

EyeCompass is a novel free-eye drawing system enabling high-fidelity and efficient free-eye drawing through unimodal gaze control, addressing the bottlenecks of gaze-control drawing. EyeCompass helps people to draw using only their eyes, which is of value to people with motor disabilities. Currently, there is no effective gaze-control drawing application due to multiple challenges including involuntary eye movements, conflicts between visuomotor transformation and ocular observation, gaze trajectory control, and inherent eye-tracking errors. EyeCompass addresses this using two initial gaze-control drawing mechanisms: brush damping dynamics and the gaze-oriented method. The user experiments compare the existing gaze-control drawing method and EyeCompass, showing significant improvements in the drawing performance of the mechanisms concerned. The field study conducted with motor-disabled people produced various creative graphics and indicates good usability of the system. Our studies indicate that EyeCompass is a high-fidelity, accurate, feasible free-eye drawing method for creating artistic works via unimodal gaze control.

Keywords
Free-eye drawing, Eye tracking, Unimodal gaze control
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:su:diva-213387 (URN)10.1016/j.ijhcs.2022.102966 (DOI)000892239900012 ()2-s2.0-85142744405 (Scopus ID)
Available from: 2023-01-05 Created: 2023-01-05 Last updated: 2024-10-07Bibliographically approved
4. Improving and Analyzing Sketchy High-Fidelity Free-Eye Drawing
Open this publication in new window or tab >>Improving and Analyzing Sketchy High-Fidelity Free-Eye Drawing
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2023 (English)In: Proceedings of the 2023 ACM Designing Interactive Systems Conference / [ed] Daragh Byrne; Nikolas Martelaro; Andy Boucher; David Chatting; Sarah Fdili Alaoui; Sarah Fox; Iohanna Nicenboim; Cayley MacArthur, Association for Computing Machinery (ACM), 2023, p. 856-870Conference paper, Published paper (Refereed)
Abstract [en]

Some people with a motor disability that limits hand movements use technology to draw via their eyes. Free-eye drawing has been re-investigated recently and yielded state-of-the-art results via unimodal gaze control. However, limitations remain, including limited functions, conflicts between observation and drawing, and the brush tailing issue. We introduce a professional unimodal gaze control free-eye drawing application and improve upon free-eye drawing by extended gaze-based user interface functions, improved brush dynamics, and a double-blink gaze gesture. An experiment and a field study were conducted to assess the system’s usability compared to the mainstream gaze-control drawing method and hand drawing and the accessibility among users with motor disabilities. The results showed that the application provides efficient interaction and the ability to create hand-sketch-level graphics for people with motor disabilities. Herein, we contribute a robust and professional free-eye drawing application, detailing valuable design considerations for future developments in gaze interaction.

Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2023
Keywords
Free-Eye Drawing, Usability, Eye Tracking, Double Blink, Gaze Control
National Category
Human Computer Interaction
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-224806 (URN)10.1145/3563657.3596121 (DOI)9781450398930 (ISBN)
Conference
DIS '23: Designing Interactive Systems Conference Pittsburgh, USA, July 10-14, 2023.
Available from: 2023-12-27 Created: 2023-12-27 Last updated: 2024-10-07Bibliographically approved
5. Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning
Open this publication in new window or tab >>Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning
Show others...
2022 (English)In: 15th International Conference on Human System Interaction (HSI) 2022, IEEE , 2022Conference paper, Published paper (Refereed)
Abstract [en]

Synthesizing realistic clouds is a complex and demanding task, as clouds are characterized by random shapes, complex scattering and turbulent appearances. Existing approaches either employ two-dimensional image matting or three-dimensional physical simulations. This paper proposes a novel sketch-to-image deep learning system using fast sketches to paint and edit volumetric clouds. We composed a dataset of 2000 real cloud images and translated simple strokes into authentic clouds based on a conditional generative adversarial network (cGAN). Compared to previous cloud simulation methods, our system demonstrates more efficient and straightforward processes to generate authentic clouds for computer graphics, providing a widely accessible sky scene design approach for use by novices, amateurs, and expert artists.

Place, publisher, year, edition, pages
IEEE, 2022
Series
Conference on Human System Interaction, ISSN 2158-2246, E-ISSN 2158-2254
National Category
Computer Sciences
Research subject
Computer and Systems Sciences
Identifiers
urn:nbn:se:su:diva-209704 (URN)10.1109/HSI55341.2022.9869481 (DOI)2-s2.0-85137945676 (Scopus ID)978-1-6654-6822-0 (ISBN)
Conference
IEEE International conference on Human System Interaction, Melbourne, Australia, 28 – 31 July, 2022
Available from: 2022-09-23 Created: 2022-09-23 Last updated: 2024-10-07

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Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
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  • text
  • asciidoc
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