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Teaching Game System Building as an Artistic Practice
HKU University of the Arts Utrecht, Utrecht, The Nederlands.ORCID iD: 0000-0002-3390-831X
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology. (GAME RESEARCH GROUP)ORCID iD: 0000-0002-1444-5997
2019 (English)In: Teaching Games: Pedagogical Approaches: DiGRA 2019 Pre-Conference Workshop, 2019Conference paper, Published paper (Refereed)
Abstract [en]

In this vision paper, we posit ‘game system building’ as a paradigm for game design. Inspired by earlier perspectives on cybernetic art and generative art we consider the creation of dynamic game systems as an artistic practice where the consideration of complex and often unpredictable behavior and effects are as foundational as the individual elements (rules, graphics, characters, UI etc.). The perspective of ‘game system building’ has important implications for the education of designers and games scholars. In this paper, we introduce the paradigm and its lineage and propose an educational approach that reflects ‘game system building’.

Place, publisher, year, edition, pages
2019.
Keywords [en]
game systems, artistic practice, pedagogy, education
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:sh:diva-39872OAI: oai:DiVA.org:sh-39872DiVA, id: diva2:1385603
Conference
DiGRA 2019 Pre-Conference Workshop (TGPA:DiGRA2019), Kyoto, August 6, 2019.
Available from: 2020-01-14 Created: 2020-01-14 Last updated: 2020-01-15Bibliographically approved

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fulltext(193 kB)3 downloads
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Type fulltextMimetype application/pdf

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Koenitz, HartmutEladhari, Mirjam Palosaari
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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
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  • nn-NO
  • nn-NB
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  • Other locale
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Output format
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