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TOG: An Innovation Centric Approach to teaching Computational Expression and Game Design
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology. (GAME RESEARCH GROUP)ORCID iD: 0000-0002-1444-5997
2019 (English)In: Teaching Games: Pedagogical Approaches: DiGRA 2019 Pre-Conference Workshop, 2019Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes the design approach TOG (standing for Technology, Ontology, and Game Genre), and how it can be used in teaching game design and technologies enabling computational expression. TOG, inspired by the processes of AI Based Game Design, was conceptualized when teaching a course on computational expression at the University of Malta. The main aim with teaching with the approach was to facilitate innovation and to prompt students to expand their palette of methods for computational expression as game designers

Place, publisher, year, edition, pages
2019.
Keywords [en]
pedagogy, game design, teaching, AI-based Game design, case study, computational expression
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:sh:diva-39871OAI: oai:DiVA.org:sh-39871DiVA, id: diva2:1385602
Conference
DiGRA 2019 Pre-Conference Workshop (TGPA:DiGRA2019), Kyoto, August 6, 2019.
Available from: 2020-01-14 Created: 2020-01-14 Last updated: 2020-01-15Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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Output format
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