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Looking into possible mental factors that affect professional esports players
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2019 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This paper is studying what kind of mental factors could possibly affect esports players. Qualitative data collection method was chosen for the paper’s method. Thus, we gathered 5 individuals that were, or is in the professional esports scene and interviewed them. With the information we gathered from the interviews we could see that most of our expectation about the mental factors were right. This paper will bring up some mental factors that affects the players from their parents, spectators of esports, other competitors and what they do to handle the different factors.

Place, publisher, year, edition, pages
2019.
Keywords [en]
Esports, MOBA, competition, mental pressure, social pressure, team, tournaments
National Category
Design
Identifiers
URN: urn:nbn:se:uu:diva-393700OAI: oai:DiVA.org:uu-393700DiVA, id: diva2:1354644
Educational program
Bachelor's Programme in Game Design and Project Management
Supervisors
Examiners
Available from: 2019-10-01 Created: 2019-09-25 Last updated: 2025-02-25Bibliographically approved

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fulltext(391 kB)2873 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf