Shared Augmented Reality: Developing a Multiplayer AR Mobile Game to Study Playability
2019 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE credits
Student thesis
Abstract [en]
The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. A prototype game has been developed, based on a previous concept of merging board games with computer games using Augmented Reality. After development, the game has been tested with a method based on the Pervasive GameFlow Model. Results showed the model to be suitable for future tests and evaluations, but did not produce data for evolving the game design. Generating such data would require execution of additional testing methods.
Abstract [sv]
Syftet med denna studie har varit att undersöka om Pervasive GameFlow Modellen är lämplig för att utvärdera spelarupplevelse i Augmented Reality-spel. Arbetet har beskrivit en definition av Augmented Reality, hur det generellt fungerar och granskat vanliga utmaningar vid utveckling av Augmented Reality-applikationer. Ett prototypspel har utvecklats, baserat på ett tidigare koncept för att slå samman brädspel med datorspel med hjälp av Augmented Reality. Efter utveckling har spelet testats med en metod baserad på Pervasive GameFlow Modellen. Resultat visade att modellen var lämplig för framtida tester och utvärderingar, men producerade inte data för att utveckla speldesignen. Generering av sådan data skulle kräva utförande av ytterligare testmetoder.
Place, publisher, year, edition, pages
2019. , p. 33
Keywords [en]
Augmented Reality, AR, Usability, Playability, Testing, Evaluating, Game, Multiplayer
National Category
Computer Systems
Identifiers
URN: urn:nbn:se:ltu:diva-75952OAI: oai:DiVA.org:ltu-75952DiVA, id: diva2:1350168
External cooperation
Tarvalley
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Supervisors
Examiners
2019-09-132019-09-102019-09-13Bibliographically approved