Digitala Vetenskapliga Arkivet

Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Shared Augmented Reality: Developing a Multiplayer AR Mobile Game to Study Playability
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering.
2019 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. A prototype game has been developed, based on a previous concept of merging board games with computer games using Augmented Reality. After development, the game has been tested with a method based on the Pervasive GameFlow Model. Results showed the model to be suitable for future tests and evaluations, but did not produce data for evolving the game design. Generating such data would require execution of additional testing methods.

Abstract [sv]

Syftet med denna studie har varit att undersöka om Pervasive GameFlow Modellen är lämplig för att utvärdera spelarupplevelse i Augmented Reality-spel. Arbetet har beskrivit en definition av Augmented Reality, hur det generellt fungerar och granskat vanliga utmaningar vid utveckling av Augmented Reality-applikationer. Ett prototypspel har utvecklats, baserat på ett tidigare koncept för att slå samman brädspel med datorspel med hjälp av Augmented Reality. Efter utveckling har spelet testats med en metod baserad på Pervasive GameFlow Modellen. Resultat visade att modellen var lämplig för framtida tester och utvärderingar, men producerade inte data för att utveckla speldesignen. Generering av sådan data skulle kräva utförande av ytterligare testmetoder.

Place, publisher, year, edition, pages
2019. , p. 33
Keywords [en]
Augmented Reality, AR, Usability, Playability, Testing, Evaluating, Game, Multiplayer
National Category
Computer Systems
Identifiers
URN: urn:nbn:se:ltu:diva-75952OAI: oai:DiVA.org:ltu-75952DiVA, id: diva2:1350168
External cooperation
Tarvalley
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Supervisors
Examiners
Available from: 2019-09-13 Created: 2019-09-10 Last updated: 2019-09-13Bibliographically approved

Open Access in DiVA

fulltext(8886 kB)1316 downloads
File information
File name FULLTEXT01.pdfFile size 8886 kBChecksum SHA-512
f4e905fd803b75bd4259a6b40b237241da8f1462dfa289e6afdecc40c1f3d81b47e49f7c4de2266dc1014981db9d6b068037d4694c32d7e6536ac1ee293c96b3
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Sundström, Emil
By organisation
Department of Computer Science, Electrical and Space Engineering
Computer Systems

Search outside of DiVA

GoogleGoogle Scholar
Total: 1317 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 575 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf