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Player experience from 3D game components: A theoretical and empirical look at computer graphics in practice
Linköping University, Department of Computer and Information Science.
2019 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Spelarupplevelse från 3D-spelskomponenter (Swedish)
Abstract [en]

There is currently little research about how the aesthetics of a game affects the perceived PX. Especially, the aesthetics of the individual 3D game components, such as characters, enemies and environmental objects. This thesis project studies different design principles and approaches to create 3D game components. These are used in practice to create 3D game components for a video game. The 3D game components are evaluated with qualitative and quantitative methods, with the intention to find a method for creating 3D game components that evoke a certain PX. The results show that it is possible to create 3D game components that evoke positive emotions, by using color psychology, animation theory and by designing from the developers own feelings and experiences.

Place, publisher, year, edition, pages
2019. , p. 36
Keywords [en]
Player experience, computer graphics, video game, game
National Category
Other Computer and Information Science
Identifiers
URN: urn:nbn:se:liu:diva-160094ISRN: LIU-IDA/LITH-EX-A--19/077--SEOAI: oai:DiVA.org:liu-160094DiVA, id: diva2:1348598
Subject / course
Information Technology
Presentation
2019-08-30, John Von Neumann, Linköping, 10:15 (Swedish)
Supervisors
Examiners
Available from: 2019-09-06 Created: 2019-09-04 Last updated: 2019-09-06Bibliographically approved

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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
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  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
  • html
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