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Karaktärsdesign i 2D spel
Blekinge Institute of Technology.
Blekinge Institute of Technology.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Detta kandidatarbete behandlar ämnet karaktärsdesign inom 2D spel. Det har undersökts vilkavisuella val som kan göras i skapandet av en karaktär samt hur en ljuddesign ser ut inomkaraktärsdesign. Avhandlingen innehåller tidigare & aktuell forskning som undersöker hur formerföljer funktioner hos en karaktär och hur färger kan påverka den visuella bilden av en karaktär.Forskningskapitlet innehåller också hur man tar fram personlighet hos en karaktär. Kapitlet omljuddesign innehåller ljudeffekter, röster, och inlevelse inom karaktärsdesign.I kandidatarbetet ingår skapandet av karaktärer i ett 2D spel, hur dem skulle kunna se ut ochljuddesignen till dem. Karaktärerna tas fram genom skisser av kroppar och ansikten. Valen iskapandet av karaktärerna baseras på egna preferenser, men primärt utifrån den forskning som hargjorts. Det slutgiltiga kandidatarbetet innehåller diverse forskningen som har undersökts om vadman behöver tänka på när man skapar en karaktär i ett 2D spel. Diskussionen innefattar vårakritiska åsikter om resultatet av vår undersökning och egna tankar.

Abstract [en]

This bachelor thesis adresses the subject character design in 2D games. Research about what visualchoices can been made in the creation of a character, as well as how a sounddesign looks like incharacter design. The bachelor thesis includes past & current research that examines how shapesfollows functions in a character and how colors can affect the visual image of a character. Theresearch chapter also includes how to bring out the personality in a character. The chapter aboutsounddesign contains sound effects, voices and immersion relative to character design.In the bachelor thesis includes the production of characters in a 2D game, how they could look likeand their sounddesign. The characters are finalized through sketches of bodies and faces. Thechoices in the creation of the characters are based out of own preferences, but primarily based onthe research that has been done. The result of the bachelor thesis will contain research that has beenexplored about what to consider when creating a character in a 2D game. The discussion containsour critcal opinions of the result of our thesis and our own thoughts.

Place, publisher, year, edition, pages
2019. , p. 33
Keywords [sv]
kandidatarbete, karaktärsdesign, spel, 2D
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:bth-18577OAI: oai:DiVA.org:bth-18577DiVA, id: diva2:1348577
Subject / course
ME1588 Kandidatarbete i Medieteknik, 30 hp; ME1588 Kandidatarbete i Medieteknik, 30 hp
Educational program
MEGDL Digital Audio Production; MEGDP Digital Visual Production
Supervisors
Examiners
Available from: 2019-09-09 Created: 2019-09-04 Last updated: 2019-09-09Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
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More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
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