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OTT Video-Oriented Mobile Applications Development Using Cross-Platform UI Frameworks
KTH, School of Electrical Engineering and Computer Science (EECS).
2019 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Utveckling av mobila applikationer för OTT Video med användning av multiplattformsramverk (Swedish)
Abstract [en]

Google and Apple together are ruling the mobile phone industry with their operating systems, Android and iOS. Any mobile application willing to reach the vast majority of end-users, need to be run on both platforms. The issue, however, arises when considering that fact that developing an application for each platform requires different knowledge and code base. Cross-platform frameworks are emerged to overcome the mentioned issue by providing the possibility to develop a mobile application which works on multiple platforms with potentially a single code base.To investigate the capabilities of cross-platform frameworks, three frameworks were chosen to be compared; React Native backed by Facebook, Xamarin owned by Microsoft, and Flutter developed by Google. The chosen frameworks have been compared in the context of OTT Videooriented mobile applications. As a reference application OTT Flow, an OTT Video application developed by Accedo, has been used.The findings in this thesis shows that Xamarin is not a good choice for the purpose of this thesis since no advantages were witnessed in most of the criteria. React Native and Flutter, on the other hand, offer promising features which suit developing OTT applications. When considering the video-specific functionalities, however, React Native stood out slightly better. In fact, even though React Native is possibly the best choice among the mentioned frameworks for developing OTT Video-oriented mobile applications, the cross-platform frameworks are not mature enough in terms of video-specific functionalities support yet.

Abstract [sv]

Google och Apple dominerar mobiltelefonindustrin tillsammans med sina operativsystem, Android och iOS. En mobilapplikation som eftersträvar att nå majoriteten av slutanvändarna måste gå att köra på båda plattformarna. Problem uppstår emellertid när man överväger det faktum att utveckla en applikation för varje plattform kräver olika kunskaper och kodbas. Ramverk för utveckling mot flera plattformar finns för att övervinna problemet genom att erbjuda möjlighet att utveckla en mobilapplikation som fungerar på flera plattformar med eventuellt en enda kodbas.För att undersöka kapaciteten hos plattformsramverk, valdes tre ramverk ut för att jämföras: React Native stött av Facebook, Xamarin ägt av Microsoft och Flutter utvecklat av Google. De valda ramverken har jämförts i samband med OTT Videoorientede mobila applikationer. Som referens användes OTT Flow, en OTT Videoapplikation utvecklad av Accedo.Resultaten i detta arbete visar att Xamarin inte är ett bra val för syftet med detta arbete eftersom inga fördelar sågs i de flesta kriterierna. React Native och Flutter, å andra sidan, erbjuder lovande funktioner som passar för att utveckla OTT applikationer. När man överväger de videospecifika funktionerna stod emellertid React Native ut lite bättre. Faktum är att även om React Native kanske är det bästa valet bland de nämnda ramverken för att utveckla OTT Video-orienterade mobila applikationer, så är de ramverken ännu inte mogna nog i termer av stöd för videospecifika funktioner.

Place, publisher, year, edition, pages
2019. , p. 74
Series
TRITA-EECS-EX ; 2019:525
Keywords [en]
React Native, Flutter, Xamarin, Cross-Platform, OTT Video-oriented
Keywords [sv]
React Native, Flutter, Xamarin, Multiplattformsramverk, OTT Video-orienterade
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:kth:diva-256071OAI: oai:DiVA.org:kth-256071DiVA, id: diva2:1343759
External cooperation
Accedo Broadband AB
Supervisors
Examiners
Available from: 2019-08-19 Created: 2019-08-19 Last updated: 2019-08-19Bibliographically approved

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