Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Digital Inlärningsportal: Ett mer intressant sätt att lära sig
Karlstad University, Faculty of Health, Science and Technology (starting 2013), Department of Mathematics and Computer Science (from 2013).
Karlstad University, Faculty of Health, Science and Technology (starting 2013), Department of Mathematics and Computer Science (from 2013).
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Digital Educationportal: A more interesting way to learn (English)
Abstract [en]

This essay describes the implementation of a websolution where gamification is applied. The purpose of the websolution is to create a more interesting platform where the focus is education and information sharing between the company's employees. The websolution have the possibility for administrators to create articles which can be linked to quizzes and such. The articles are shown on a newspage which is available for everyone employed at the company. Each article is linked with a quiz or such that the employees can do. To create a feeling of gamification the scores are stored and displayed onto a highscore board that is available to everyone. The essay also describes the design choices that have been done during the project. Some of the choices that are described are Application Programming Interface (APIlayer), frameworks, database models, data exchange, user management, visual design and security. The product that has been created will be presented both visually and functionally where the results are compared to what was asked by the employer. The essay ends with what the authors think went right or wrong with the implementation and design but also some things they learnt and how the project can be further developed.

Place, publisher, year, edition, pages
2019. , p. 56
Keywords [sv]
programutveckling, gamification, datavetenskap
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:kau:diva-74324OAI: oai:DiVA.org:kau-74324DiVA, id: diva2:1342646
External cooperation
Telia Company
Subject / course
Computer Science
Educational program
Computer Science
Supervisors
Examiners
Available from: 2019-08-19 Created: 2019-08-14 Last updated: 2019-08-19Bibliographically approved

Open Access in DiVA

fulltext(896 kB)2 downloads
File information
File name FULLTEXT01.pdfFile size 896 kBChecksum SHA-512
39cdb6ef25af939c3951b7fcd9a6c650c68d9af6e070539522192088ca4dc4b11af8170538421d578460c3263dc70e80e4a41e09bea177b8130761d04cc8dcce
Type fulltextMimetype application/pdf

By organisation
Department of Mathematics and Computer Science (from 2013)
Software Engineering

Search outside of DiVA

GoogleGoogle Scholar
Total: 2 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 18 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf