The Swedish Ministry of Education has in recent years implemented revisions with aims to
make students more digitally competent. This implementation demands that teachers adapt
their lesson planning accordingly. Computer Assisted Language Learning (CALL) has shown
promising results in L2 learning during the last decades and has assisted the process of this
implementation.
The aim of this study is to conduct a materials analysis of The Witcher 3: Wild Hunt
video game, evaluating it for use as a potential CALL-based language learning resource for
integration into language learning classrooms in Sweden. The evaluation was conducted
using a digitally modified set of ELT criteria. The evaluated material was shown to
successfully fulfill some of the core content in the English syllabus for Swedish upper
secondary school, and it was concluded that the material could work as a potential CALL
resource to provide students with certain aspects of L2 learning. However, it was determined
that successful integration would require guidance from digitally cunning teachers. Further
research must be done to determine if this evaluation is adaptable to a Swedish context.
2019. , p. 37