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Autonomi utifrån personlig investering
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Genom detta kandidatarbetet vill jag utmana och ifrågasätta autonomins roll inom speldesign, som ofta tolkas som att ge frihet eller självständighet åt spelaren. Jag har redogjort för autonomi utifrån en psykologisk utgångspunkt och en yttrad frihetsvillfarelse. Denna undersökning syftar till att utforska begreppet autonomi utifrån personlig investering och kunna applicera dessa kunskaper inom speldesign. En praktisk undersökning exemplifierar sedan tillämpningar genom en designprocess, bestående av spelanalyser och en spelgestaltning som prövar personlig investering genom olika designperspektiv, riskinnefattande val och roguelike element. Spelgestaltningen skapar en pågående interaktion mellan vänner och familj genom en webbplattform och involverar personliga värderingar, strategier och risker. Denna praktiska undersökning syftar även till att utvinna insikter och lärdomar som kan stå till grund för vidare forskning och förståelse för autonomi inom speldesign.

Abstract [en]

Through this bachelor thesis I wish to challenge and question the role of autonomy in game design, which is often interpreted as providing freedom or independence for the player. I’ve presented autonomy from a psychological standpoint and a described freedom fallacy. This study aims to explore the concept of autonomy from the view of personal investment and apply this knowledge within game design. A practical study then exemplifies applications through a design process, consisting of game analysis and a game design which tests personal investment through varying design perspectives, choices comprised of risks and roguelike elements. The game design establishes an ongoing interaction between friends and family through a web platform and involves personal values, strategies and risks. This practical study aims to extract insight and learnings which can be used as the basis for further studies and the understanding for autonomy through game design.

Place, publisher, year, edition, pages
2019. , p. 39
Keywords [en]
autonomy, personal investment, meaningful choices, roguelike, risk
Keywords [sv]
autonomi, personlig investering, meningsfulla val, roguelike, risk
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-18360OAI: oai:DiVA.org:bth-18360DiVA, id: diva2:1334178
Subject / course
ME1588 Kandidatarbete i Medieteknik, 30 hp
Educational program
MEGDS Digital Games
Supervisors
Examiners
Available from: 2019-07-02 Created: 2019-07-02 Last updated: 2019-07-02Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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