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Hör-Ser-Gör: En utforskning inom ljudbaserade rörelsespel
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
Blekinge Institute of Technology, Faculty of Computing, Department of Technology and Aesthetics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

Detta kandidatarbete handlar om utforskningen inom alternativa ljudspelsformer. Vi ville utforska vilken ny kunskap som kan hämtas från spelljudsteori när den applicerades i ett ljudbaserat rörelsespel. Vi försöker uppnå detta genom en iterativ och experimentell designprocess. Vi skapade två olika ljudbaserade spelprototyper där vi applicerade olika spelljudsteorier. Genom att designa prototyper och analysera dem, genom induktivt resonemang och deltagande observation, kunde vi observera att spelaren kunde använda icke-visuella gränssnitt i ett ljudbaserat rörelsespel. Som resultat presenterar vi processens mest avgörande designproblem. Utmaningen med att utveckla icke-visuella gränssnitten var att instruera spelaren i att använda dem genom icke-vokala ljud. Vi presenterar även ett nytt sätt att förstå akusmatiska ljud i icke-visuella ljudbaserade spel. Som avslutande del så diskuteras undersökningens relevans och framtida undersökningsområden föreslås.

Abstract [en]

This bachelor thesis is about exploration within alternative forms of audio game. We wanted to explore what new knowledge could be extracted from game audio theory when it is applied to a movement based audio game. We aim to do this through an iterative and experimental design process. We created two different audio game prototypes where different game audio theories were applied. By designing prototypes and analyzing them, through inductive reasoning and participant observation, we could observe that players were able to use non-visual interfaces in an non-visual audio game. As our results we present the process’s most critical design problems. The challenge in creating these non-visual interfaces was instructing the player on how to use them through non-vocal audio. We also present a new way of understanding acousmatic sound in non-visual audio games. Lastly the study’s relevance is discussed and future research areas are suggested.

Place, publisher, year, edition, pages
2019. , p. 41
Keywords [en]
Sound design, Audio Games, Acousmatic, Iterative design
Keywords [sv]
Ljuddesign, Ljudspel, Akusmatik, Iterativ design
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:bth-18284OAI: oai:DiVA.org:bth-18284DiVA, id: diva2:1333137
Subject / course
ME1588 Kandidatarbete i Medieteknik, 30 hp
Educational program
MEGDL Digital Audio Production
Supervisors
Examiners
Available from: 2019-07-01 Created: 2019-06-30 Last updated: 2019-07-01Bibliographically approved

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2019BTHIsakssonLindström(1134 kB)11 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
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