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Serious games och narrativets varande eller icke-varande: Berättelsedriven design i lärande-spel
University of Skövde, School of Informatics.
University of Skövde, School of Informatics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
To have or not to have: the role of narrative in serious games : Narrative design in games for learning (English)
Abstract [sv]

Inom forskningsområdet för serious games (SG) råder en oklar uppfattning om narrativets roll i lärande-spel, samtidigt som SG som koncept har visat sig ha positiv effekt i flera studier. Mot bakgrund av detta undersöker den här studien hur unga vuxna uppfattar den berättelsedrivna speldesignen i ett ordförståelse-spel som självskattad motiverande faktor för att spela vidare. En artefakt, inspirerad av högskoleprovets ORD-del, och enkätfrågor användes för att samla in data från 26 respondenter. Kombinationen av ordförståelse och narrativ kontext visade sig vara ett uppskattat koncept av majoriteten trots ett varierat resultat angående motiverande faktorer för att spela vidare; spelet uppfattades som ett alternativ för att öva ordförståelse. Resultatet utmynnade i ett antal speldesign-principer för spelarens motivation att spela vidare, lämpliga att ha i åtanke vid utvecklingen av liknande lärande-spel. På längre sikt skulle studien kunna fokusera på huruvida spelkonceptet har potential för inlärning och studera eventuella kopplingar mellan detta och motivation.

Abstract [en]

While serious games (SG) as a concept has been proven effective in several studies, there is a residing unclear perception regarding the role of narrative in games for learning. This study examines how young adults perceive the narrative-driven game design in a word comprehension game as a self-evaluated motivational factor to continue playing. An artifact, inspired by Högskoleprovet, and a survey were used to collect data from 26 respondents. The combination of word comprehension and narrative context proved to be an appreciated concept that the majority, despite varied results regarding motivational factors to continue playing, perceived as an alternative learning method. Game design principles in regards to motivation to continue playing were formed which would be useful to have in mind when developing similar games for learning. Long-term, this study could focus on whether the game concept has the potential for learning and to study possible connections between this and motivations.

Place, publisher, year, edition, pages
2019. , p. 38
Keywords [en]
narrative design, word comprehension, motivation, serious games, narrative
Keywords [sv]
berättelsedriven speldesign, högskoleprovet, ordförståelse, motivation, serious games, narrativ
National Category
Computer and Information Sciences Media and Communication Technology
Identifiers
URN: urn:nbn:se:his:diva-17202OAI: oai:DiVA.org:his-17202DiVA, id: diva2:1327453
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Game Writing
Supervisors
Examiners
Available from: 2019-06-20 Created: 2019-06-19 Last updated: 2019-06-20Bibliographically approved

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CiteExportLink to record
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Citation style
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Output format
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