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Generating Procedural Environments using Masks: Layered Image Document to Real-time environment
Luleå University of Technology, Department of Arts, Communication and Education.
2019 (English)Independent thesis Basic level (degree of Bachelor of Fine Arts), 180 HE creditsStudent thesis [Artistic work]
Abstract [en]

This paper will explore the possibilities of using an automated self-made procedural tool to create real-time environments based on simple image masks. The purpose of this is to enable a concept artist or level designer to quickly get out results in a game engine and to be able to explore ideas. The goal of this thesis was to better understand how you can break down simple ideas and shapes into more complex details and assets.

In the first part of this thesis, I go over the traditional workflow of creating a real-time environment. I then go on and break down my tool, what it does and how it works. I start off with a Photoshop file, make tools in Houdini and then utilize those in Unreal for the end result. I also argument about the time-saving possibilities with these tools. From the work, I draw the conclusion that these kinds of tools save a lot of time for repeating tasks and the creation of similar environments.

Place, publisher, year, edition, pages
2019. , p. 28
Keywords [en]
Unreal Engine, Unreal, rural area, rural, procedural, 8k, game-engine, game environment, environment, real-time environment, substance painter, substance designer, houdini, sidefx houdini, epic games, unreal engine 4.22, real-time, realtime, terrain, roads, cars, animation, animals, farm, farms, farm area, editor scripting, editor, scripts, forest, forests, forest area, sweden, norwegian, skog
National Category
Design Visual Arts
Identifiers
URN: urn:nbn:se:ltu:diva-74667OAI: oai:DiVA.org:ltu-74667DiVA, id: diva2:1326197
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Graphic Arts, bachelor's level
Presentation
Hörsal A, LTU, Forskargatan 1, 931 87, Skellefteå (Swedish)
Supervisors
Examiners
Available from: 2019-06-20 Created: 2019-06-17 Last updated: 2019-06-20Bibliographically approved

Open Access in DiVA

fulltext(3744 kB)132 downloads
File information
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Type fulltextMimetype application/pdf

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Eldstål, Emil
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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Language
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  • en-GB
  • en-US
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  • nn-NB
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  • Other locale
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Output format
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