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Does changing the frequency content of a reverb affect perceived emotion in a video-game?
Luleå University of Technology, Department of Arts, Communication and Education.
2019 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Emotion is a large part of the experience when playing video-games, and sound design can strongly influence the emotional response in players. This study is about the effect reverb, which is part of the sound design, can have on a players perceived emotion. An experiment was conducted, where twenty subjects got to play a video-game level which included two churches. These were identical both visually and audibly, except for the frequency content in the reverb in each church. Results show that the subjects perceived different emotions depending on what reverb they heard.

Place, publisher, year, edition, pages
2019. , p. 36
Keywords [en]
Video game, audio, emotion, reverb, sound design
Keywords [sv]
TV-spel, spel, ljud, ljuddesign, reverb, känsla
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:ltu:diva-74656OAI: oai:DiVA.org:ltu-74656DiVA, id: diva2:1326125
Educational program
Audio Technology, bachelor's level
Supervisors
Examiners
Available from: 2019-06-19 Created: 2019-06-17 Last updated: 2019-06-19Bibliographically approved

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fulltext(15008 kB)39 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf