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En episk kombo av teater och spel: Underhållning och immersion i spel utformade efter episka teaterprinciper
University of Skövde, School of Informatics.
University of Skövde, School of Informatics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
An Epic Combo of Theatre and Games : Entertainment and immersion in games designed after epic theatre principles (English)
Abstract [sv]

Vissa forskare påstår att det finns ett samband mellan underhållning och immersion. Den episka teatern ville att publiken skulle uppleva reflektion och underhållning men samtidigt vara distanserade från pjäsen. Studien ämnar utifrån detta undersöka hur underhållande och immersivt ett spel utformat efter episka teaterprinciper upplevs. Respondenterna fick efter att de spelat ett sådant spel antingen besvara en enkät eller delta i en intervju gällande sin upplevelse. De upplevde i genomsnitt hög eller medelhög immersion och underhållning. Stora variationer mellan individerna fanns dock. Intresset för temat eller liknande spel verkar ha påverkat respondenternas upplevelse. Immersion och underhållning delar flertalet komponenter vilket verkar göra dem svåra att avgränsa i praktiken. I framtiden finns ett värde att forska vidare inom området för att förstå immersion, underhållning och reflektion och hur dessa påverkar varandra bättre eftersom det kan bidra både till mer samhällskritiskt tänkande samt kunskap bland befolkningen.

Abstract [en]

Some scientists claim that there's a connection between entertainment and immersion. The epic theatre wanted to distance the audience but at the same time encourage them to reflect and be entertained. The study intended to examine how entertaining and immersive the participants experienced a game designed after epic theatre principles. After playing such a game, the participants either answered a questionnaire or took part in an interview. In general, they experienced high or mid-high immersion and entertainment. However, there were large differences between different individuals. The experience might have been affected by an interest in the theme or similar games. Immersion and entertainment share some components that seem to make the concepts difficult to separate in practice. There's a value in further research to understand immersion, entertainment and reflection better, and also how these affect each other. This might lead to more critical thinking and knowledge amongst the population. 

Place, publisher, year, edition, pages
2019. , p. 52
Keywords [en]
Games, Entertainment, Immersion, Epic Theatre
Keywords [sv]
Spel, Underhållning, Immersion, Episk Teater
National Category
Media Studies Computer and Information Sciences
Identifiers
URN: urn:nbn:se:his:diva-17083OAI: oai:DiVA.org:his-17083DiVA, id: diva2:1324570
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Game Writing
Supervisors
Examiners
Available from: 2019-06-18 Created: 2019-06-13 Last updated: 2019-06-18Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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