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Evaluation of Mobile Augmented Reality for Indoor Navigation
KTH, School of Engineering Sciences in Chemistry, Biotechnology and Health (CBH), Biomedical Engineering and Health Systems, Health Informatics and Logistics.
KTH, School of Engineering Sciences in Chemistry, Biotechnology and Health (CBH), Biomedical Engineering and Health Systems, Health Informatics and Logistics.
2019 (English)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesisAlternative title
Utvärdering av mobil förstärkt verklighet för inomhusnavigering (Swedish)
Abstract [en]

In the last three years, several advanced toolkits for developing mobile augmented reality applications have been released. This in combination with the increased computational power of commercially available mobile devices has led to a great surge of attention given to the development of such applications. Currently, most mobile augmented reality applications being developed are within the gaming category. In this study, one of the less popular use cases, indoor navigation, were explored. An initial literature study was carried out followed by the development of a prototype which were then evaluated through different usability tests.

During the tests, the test subjects navigated partly with the use of the prototype and partly with traditional navigational aids present in the shopping mall where the testing took place. The test subjects navigated 28% faster on average when using the prototype and felt that it was more intuitive. Different negative aspects were, however, also observed such as a decreased awareness of their surroundings. In the end, mobile augmented reality was deemed to have great potential when used in the context of indoor navigation even though some technical challenges would likely need to be solved before widespread adoption could take place.

Abstract [sv]

Under de senaste tre åren har flera avancerade verktyg för utveckling av mobilapplikationer med förstärkt verklighet lanserats. Detta i kombination med den ökade prestandan av kommersiellt tillgängliga mobila enheter har lett till en stor ökning av utvecklandet av sådana applikationer. För närvarande är majoriteten av de mobila applikationer med förstärkt verklighet som utvecklas inom kategorin spel. I denna studie undersöktes ett av de mindre populära användningsområdena, inomhusnavigering.

Initialt utfördes en litteraturstudie följt av utvecklingen av en prototyp som sedan utvärderades genom olika användartester. Under testerna navigerade deltagarna dels med prototypen dels med de traditionella navigationshjälpmedel som fanns i köpcentret där testerna ägde rum. Deltagarna navigerade i genomsnitt 28% snabbare vid användning av prototypen och kände överlag att den var mer intuitiv att använda. Olika negativa aspekter med prototypen observerades såsom en minskad medvetenhet av omgivningen. I slutändan bedömdes mobilapplikationer med förstärkt verklighet ha stor potential vid användning för inomhusnavigering men att olika tekniska utmaningar sannolikt skulle behöva lösas före en mer utbredd användning av teknologin.

Place, publisher, year, edition, pages
2019. , p. 62
Series
TRITA-CBH-GRU ; 2019:031
Keywords [en]
Augmented reality, mobile augmented reality, indoor navigation, mobile devices
Keywords [sv]
Förstärkt verklighet, mobil förstärkt verklighet, inomhusnavigering, mobila enheter
National Category
Computer Engineering
Identifiers
URN: urn:nbn:se:kth:diva-252825OAI: oai:DiVA.org:kth-252825DiVA, id: diva2:1322440
External cooperation
Dynamo Consulting
Subject / course
Computer Technology and Software Engineering
Educational program
Bachelor of Science in Engineering - Computer Engineering
Supervisors
Examiners
Available from: 2019-06-11 Created: 2019-06-10 Last updated: 2019-06-11Bibliographically approved

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