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Managing Performance in Virtual Teams: A Multiple Case Study of Esport Organizations
Jönköping University, Jönköping International Business School, JIBS, Business Administration.
Jönköping University, Jönköping International Business School, JIBS, Business Administration.
2019 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Abstract

Background

The growing phenomenon of esports during the last decade have sparked the rise of a billion dollar industry. Professional esport teams are now competing in arenas with an audience of millions watching at home. Virtual teams have been used actively since the 1990’s and are now the standard structure in esport organizations.

Problem

Most of the organizations in esports are based virtually which means that the team members act and communicate in a virtual environment. The explosive growth of esports have resulted in an industry with limited managerial experience. This have resulted in increasing difficulties managing and maintaining teams in esports organizations.

Purpose

The purpose of this study is to explore how an esport organization can manage processes to achieve effective performance. This study is conducted to expand the knowledge on the role of a manager in esports organizations.

Method

The empirical data in this study was gathered using a qualitative approach. Six semi-structured interviews were conducted with a managers and two players in two different esport organizations. The empirical data was complimented and compared with previous literature on virtual team performance.

Results

The empirical findings together with previous academic literature was analyzed to form several processes and implications that ultimately can lead an esport organization to better performance. The academic literature on virtual teams mostly match the empirical findings with a few important differences. The results offered an insight into the processes that an organization can utilize to achieve better performing teams.

Place, publisher, year, edition, pages
2019. , p. 61
Keywords [en]
virtual teams, performance in virtual teams, esport organizations, performance drivers and barriers
National Category
Business Administration
Identifiers
URN: urn:nbn:se:hj:diva-44297ISRN: JU-IHH-FÖA-1-20190949OAI: oai:DiVA.org:hj-44297DiVA, id: diva2:1322304
Subject / course
JIBS, Business Administration
Presentation
2019-06-04, 4043, JIBS, Jönköping, 08:30 (English)
Supervisors
Examiners
Available from: 2019-06-28 Created: 2019-06-10 Last updated: 2019-06-28Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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