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Sekvensbryt vs narrativ: En obefogad konflikt?
University of Skövde, School of Informatics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Sequence Breaking vs Narrative : An Unfounded Conflict? (English)
Abstract [sv]

Denna rapport utforskar forskningsfrågan hur uppfattar erfarna spelare det avsiktliga utövandet av sekvensbryt i relation till deras upplevande av ett spels narrativ? då granskning av tidigare forskning kring ämnet sekvensbryt väckt frågor kring spelares åsikter om ämnet och huruvida utövandet av sekvensbryt är motsatt viljan att uppleva spelnarrativ. En studie utformades med ändamålet att samla spelares åsikter kring sekvensbryt. För att åstadkomma detta skapades ett textspel kallat Sequerience som gav spelare möjligheten att utöva sekvensbryt och detta användes i kombination med en enkät där de kunde reflektera över ämnet. Studien spreds online och till kanadensiska universitetskretsar och totalt deltog 11 personer. Dessa svar var tillräckliga för att etablera att det finns spelare som kan avsiktligt utöva sekvensbryt med viljan att uppleva ett spels narrativ i behåll. Vid framtida studier kan ett större deltagarantal ge djupare insikt i de olika ställningar som spelare kan ha gentemot sekvensbryt i relation till upplevandet av narrativ.

Abstract [en]

This report explores the research question how do skilled players perceive the intentional act of sequence breaking in relation to their experiencing of a game’s narrative? as examination of earlier research has raised questions concerning players’ opinions on the matter and whether the act of sequence breaking is counter to the desire to experience game narratives. A study was designed in order to collect players’ opinions on sequence breaking. This involved the creation of a text-based game called Sequerience wherein players were given the opportunity to perform sequence breaking, combined with a survey collecting the players’ thoughts on the subject. The study was spread online and to Canadian universities, with a total of 11 participants. The responses were sufficient to establish that there are players who may intentionally perform sequence breaking while maintaining the desire to experience a game’s narrative. In future studies, a larger amount of participants may give deeper insights in the various perspectives players may have on sequence breaking in relation to the experiencing of narratives.

Place, publisher, year, edition, pages
2019. , p. 29
Keywords [en]
sequence breaking, games, narrative, game narrative, interactive fiction
Keywords [sv]
sekvensbryt, spel, narrativ, spelnarrativ, interaktiv fiktion
National Category
Media Studies
Identifiers
URN: urn:nbn:se:his:diva-16954OAI: oai:DiVA.org:his-16954DiVA, id: diva2:1320800
Subject / course
Media, Aesthetics and Narration
Educational program
Computer Game Development - Game Writing
Supervisors
Examiners
Available from: 2019-06-10 Created: 2019-06-05 Last updated: 2019-06-10Bibliographically approved

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CiteExportLink to record
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