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Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game
Linköping University, Department of Computer and Information Science.
Linköping University, Department of Computer and Information Science.
2019 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Användbarhet i ett handgestbaserat AR-spel (Swedish)
Abstract [en]

The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. This thesis investigates the possibility of combining markerless augmented reality together with appearance-based hand gesture recognition by implementing a game with good user experience.

The methods employed in this research consist of a game implementation and a pre-study meant for measuring interactive accuracy and precision, and for deciding upon which gestures should be utilized in the game. A test environment was realized in Unity using ARKit and Manomotion SDK. Similarly, the implementation of the game used the same development tools. However, Blender was used for creating the 3D models.

The results from 15 testers showed that the pinching gesture was the most favorable one. The game was evaluated with a System Usability Scale (SUS) and received a score of 70.77 among 12 game testers, which indicates that the augmented reality game, which interaction method is solely based on bare-hands, can be quite enjoyable.

Place, publisher, year, edition, pages
2019. , p. 91
Keywords [en]
AR, Hand gestures, Bare-hand interaction, HGR, Augmented reality, usability, user experience, Manomotion, ARKit, Visual Odometry, SLAM, VO, VIO, 3D gestural interaction, gesture recognition, gesture tracking, augmented environments
Keywords [sv]
Förstärkt verklighet, 3D gestinteraktion, gestigenkänning, visuell odometri, Manomotion, ARKit
National Category
Engineering and Technology Interaction Technologies Design Computer Vision and Robotics (Autonomous Systems) Human Computer Interaction Probability Theory and Statistics Computer Systems Software Engineering
Identifiers
URN: urn:nbn:se:liu:diva-156878ISRN: LIU-IDA/LITH-EX-A--19/006--SEOAI: oai:DiVA.org:liu-156878DiVA, id: diva2:1316518
External cooperation
Etteplan
Subject / course
Information Technology
Presentation
2019-02-14, Alan Turing, Linköpings universitet, Linköping, 08:00 (Swedish)
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Examiners
Available from: 2019-05-20 Created: 2019-05-19 Last updated: 2019-05-20Bibliographically approved

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