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Auditory immersion and the believability of a first-person perspective in computer games: Do players have a preference between mono and stereo foley, and is one perceived as more believable?
Luleå University of Technology, Department of Arts, Communication and Education, Media, audio technology and theater.
2019 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. In these levels, subjects auditioned two versions of avatar-related foley sounds. One version was mono, the other stereo. The test prompted the subjects to complete two tasks for each level, whereupon the foley version changed upon completion of the first task. The subjects then answered questions in between each level, regarding the foley version. They were asked to rate believability and choose a preference, as well as provide motivations for their choices. The quantitative data showed next no evidence that either mono or stereo was generally perceived as more believable or preferred. However, the qualitative data indicates that the majority of players tend to prefer and rate stereo foley as more believable in certain game environments. Furthermore, the data indicates that some subjects prefer a sensory replication of reality in foley. It is also shown that preference for stereo width vary between subjects and therefore argued that there cannot be a perfect standardized setting for stereo foley.

Place, publisher, year, edition, pages
2019. , p. 76
Keywords [en]
Audio, Games, Game audio, Computer games, Sound, Sound effects, FPS, FPP, First Person shooter, First Person Perspective, Foley, Stereo Foley, Mono Foley, Mono vs Stereo, Avatar, Self-produced, Immersion, Believability, Preference, Mid-side, Recording technique, Unreal Engine
National Category
Media Engineering Other Engineering and Technologies not elsewhere specified
Identifiers
URN: urn:nbn:se:ltu:diva-73985OAI: oai:DiVA.org:ltu-73985DiVA, id: diva2:1316508
Educational program
Audio Technology, bachelor's level
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Available from: 2019-05-21 Created: 2019-05-19 Last updated: 2019-05-21Bibliographically approved

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fulltext(2056 kB)41 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
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  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
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  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
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  • asciidoc
  • rtf