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Gaze-driven interaction in video games
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.
2018 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The introduction of input devices with natural user interfaces in gaming hardware has changed the way we interact with games. Hardware with motion-sensing and gesture recognizing capabilities remove the constraint of interacting with games through typical traditional devices like mouse-keyboard and gamepads. This changes the way we approach games and how the game communicates back to us as the player opening new levels of interactivity. This thesis covers how eye tracker technology can be used to affect rendering effects in games.

Place, publisher, year, edition, pages
2018. , p. 54
Keywords [en]
gaze direction, gaze-dependent DOF, gaze-dependent tone mapping, depth of field, eye tracker, gazeprecision, gaze accuracy, measurement noise
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:liu:diva-156718ISRN: LIU-ITN-TEK-A-18/047--SEOAI: oai:DiVA.org:liu-156718DiVA, id: diva2:1315170
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2019-05-13 Created: 2019-05-13 Last updated: 2019-05-13Bibliographically approved

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Gaze-driven interaction in video games(1373 kB)17 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf