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Implementing a Level Design Tool for Calculating and Tuning the Travel Time of Paths in a Digital Game
Blekinge Institute of Technology.
2018 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Place, publisher, year, edition, pages
2018. , p. 29
Keywords [en]
Guidelines, Usablility, Evaluation, CS:GO, Workflow
National Category
Other Engineering and Technologies not elsewhere specified
Identifiers
URN: urn:nbn:se:bth-16838OAI: oai:DiVA.org:bth-16838DiVA, id: diva2:1237152
Subject / course
UD1416 Bachelor's Thesis in Digital Game Development
Educational program
UDGTA Technical artist for games
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Examiners
Available from: 2018-08-08 Created: 2018-08-07 Last updated: 2018-08-08Bibliographically approved

Open Access in DiVA

BTH2018ErikssonJ(800 kB)42 downloads
File information
File name FULLTEXT02.pdfFile size 800 kBChecksum SHA-512
45c4415f730cd2e994e40e64732d2db7c8215ac515fc7754e3ac6bd5899031278b12b46284b2359754f97e3cce5ca35fed53a5c51434e3b8102338bbd8b7e5af
Type fulltextMimetype application/pdf

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
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Output format
  • html
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