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Players Game Choices When Dealing with Depression
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2018 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Depression is a mental illness that effects approximately 300 million people around the world and this is just this year. Those who suffer from depression cope with it in diverse ways. This thesis asks about depressed people’s game choices and the motivation to play the specific games. When depressed people play games, they choose games that let them escape from their problems in the real world or games that allow them to feel relaxed. After a play session the majority would not feel any changes in the mood from before playing. While in an increased positive state of mood, the players would play a variety of games and consider playing multiplayer games where they could interact with other people. There is need for further studies on this subject with further analysis for finding patterns about game choices and motivations among people with depression.

Place, publisher, year, edition, pages
2018.
Keywords [en]
Depression, Games, Motivation, Game Genres, Psychology
National Category
Other Humanities not elsewhere specified
Identifiers
URN: urn:nbn:se:uu:diva-355960OAI: oai:DiVA.org:uu-355960DiVA, id: diva2:1231939
Educational program
Game Design and Graphics
Supervisors
Examiners
Available from: 2018-07-20 Created: 2018-07-10 Last updated: 2018-07-20Bibliographically approved

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85b5f64a149e40d2f8a0a397dd134d3d0b9625d9cbb4f0a118792d14e4a37a14cba9187920f36db52721f783c43bbdefee7b1ccae208bc3823d73c73265d35ec
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
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