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Layers of Office
KTH, School of Architecture and the Built Environment (ABE), Architecture.
2018 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesisAlternative title
Kontor i flera lager (Swedish)
Abstract [en]

Some  projects  have  lower  status  than  others.  Designing  an  en-tire custom building is an architectural opportunity while interior projects in existing, generic structures, have a tendency to leave architects disappointed. Instead of designing the whole we must contend with the existing, making a seemingly decorative addition. The architectural potential in these projects is often discarded - I believe  it  shouldn’t  be.    This  thesis  investigates  possibilities  in  office transformations. I combine an existing column-beam struc-ture with a colourful interior of spatial modules and use AR to add a virtual layer to a physical office. A flirt between the permanent, transient and virtual. The project aims to create what Sylvia Lavin describes  as  an  architectural  kiss  in  Kissing  Architecture  from    2008: qualities, tension and surprising moments in the merge be-tween  multiple  systems  of  architecture,  or  other  medium  of  art,  that are not perfectly aligned. The design proposal consist of a 700 m2 office locale in a larg-er  office  /warehouse  complex  in  Ulvsunda  Industrial  area  west  of Stockholm. The original structure consist of pre-cast concrete columns and beams. The  office  is  prone  to  changes  in  technology.  With  the  digital  technology  we  have  available  it  is  no  longer  essential  to  have  a  physical  office:  employees  can  log  on  to  a  digital  work-place  from  any  device  with  a  connection.  This  project  takes  a  stand  for  the  physical  office  and  works  with  the  claim  that  the  office is an important organisational hub. However, today it needs to offer more than rows of desks in a white box. The  project  is  first  and  foremost  a  physical  office  proj-ect. I’ve intended to create a characteristic working environment within an exististing frame using design inspiration from computer game environments. I admire the way games can generate entire worlds  that  support  the  game’s  plot,  mission,  atmosphere  and  gameplay. Can similar physical design strategies create an equal-ly characteristic and adapted environment for an office? In order to  investigate  this  I  started  the  research  period  with  three  case  studies of games from different genres and  gradually translated the qualities found in these to architecture  - permanent, transient and to some extent virtual. 

Place, publisher, year, edition, pages
2018. , p. 32
National Category
Architecture
Identifiers
URN: urn:nbn:se:kth:diva-231995OAI: oai:DiVA.org:kth-231995DiVA, id: diva2:1231452
Educational program
Master of Architecture - Architecture
Supervisors
Examiners
Available from: 2018-07-06 Created: 2018-07-06 Last updated: 2018-07-06Bibliographically approved

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