Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Generative design of game graphics and levels
Linköping University, Department of Computer and Information Science, Human-Centered systems.
Linköping University, Department of Computer and Information Science, Human-Centered systems.
2018 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Generativ design av spelgrafik och miljöer (Swedish)
Abstract [en]

This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. The problem with using procedural content generation is that it is hard to generate coherent game levels. We implement a modular pipeline which, given a set of heightmaps, generates a 3Dworld. From this world, 2D game levels are generated by pathing and extracting terrain features which influence the content in the game levels. The resulting 2D game levels will, using our approach, have a coherent and logical look. The game levels themselves do not contain any interesting gameplay. Instead they rely on a game level designer to add gameplay elements. The resulting modular implementation is considered a success, it proves that it is possible to generate 2D game levels from a procedurally generated 3Dworld, using the features of that world.

Place, publisher, year, edition, pages
2018. , p. 60
Keywords [en]
PCG, Procedural Content Generation, Terrain Generation, 2D game, Side-scroller, Blender, 3D terrain, 3D world, 2D levels
National Category
Computer Engineering
Identifiers
URN: urn:nbn:se:liu:diva-149036ISRN: LIU-IDA/LITH-EX-A--18/028--SEOAI: oai:DiVA.org:liu-149036DiVA, id: diva2:1228100
Subject / course
Computer Engineering
Presentation
2018-06-15, Alan Turing, E-huset, Campus Valla, LINKÖPING, 10:15 (English)
Supervisors
Examiners
Available from: 2018-06-29 Created: 2018-06-27 Last updated: 2018-06-29Bibliographically approved

Open Access in DiVA

placegen(149824 kB)32 downloads
File information
File name FULLTEXT01.pdfFile size 149824 kBChecksum SHA-512
ae768928dff4767f1641c6b1f763dbd734f77f1feb960aef8b2bbea2cd3a8eef15d85e8ef946a22e98202ae9f13c9df9d363967f5a747c196dd7ea88e72ecf8e
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Parborg, SebastianHolm, Rasmus
By organisation
Human-Centered systems
Computer Engineering

Search outside of DiVA

GoogleGoogle Scholar
Total: 32 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 181 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf