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Exploring the Use of Augmented Reality in the Experience Industry: A Study on Technological Innovation through Prototyping
Uppsala University, Disciplinary Domain of Science and Technology, Technology, Department of Engineering Sciences, Industrial Engineering & Management.
Uppsala University, Disciplinary Domain of Science and Technology, Technology, Department of Engineering Sciences, Industrial Engineering & Management.
2018 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This master thesis is a case study, in the experience industry, of prototypes in the early stage of the innovation process – the front end of innovation. The innovation is augmented reality (AR) that adds digital made graphics or information in the user's environment. To answer the research questions and to fulfill the purpose of this thesis, which is to gain an understanding of the role of a prototype in an innovation process, a prototype was created. The designing tools used for developing the prototype were brainstorming and storyboarding. The prototype presents a concept of using AR-glasses at an ice hockey venue. A workshop was carried out for evaluating the finished prototype, using the "thinking hats"-method. The conclusion of this study is that a prototype can be used as a starting point for further creativity by creating a common perspective of a technology at the front end of innovation. Further on, it was discovered that a prototype can be good to use earlier in their innovation process, to accelerate the process. In the process of designing the prototype, it was shown that the creation is iterative, rather than linear.

Place, publisher, year, edition, pages
2018. , p. 51
Series
UPTEC STS, ISSN 1650-8319 ; 18023
Keywords [en]
ar, augmented reality, experience industry, front end of innovation, innovation process, prototype, prototyping, prototypes, edward de bono, thinking hats, idea generation, concept development, brainstorming, designing prototypes, magic leap, holo lens, ice hockey
Keywords [sv]
upplevelseindustri, innovationsprocess, ar-glasögon, arglasögon, förstärkt verklighet, ishockey
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:uu:diva-355048OAI: oai:DiVA.org:uu-355048DiVA, id: diva2:1223688
Educational program
Systems in Technology and Society Programme
Supervisors
Examiners
Available from: 2018-06-28 Created: 2018-06-25 Last updated: 2018-06-28Bibliographically approved

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CiteExportLink to record
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  • apa
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