Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Realtidsmultiplayerspel på IoT-backend
Linköping University, Department of Computer and Information Science.
Linköping University, Department of Computer and Information Science.
Linköping University, Department of Computer and Information Science.
Linköping University, Department of Computer and Information Science.
Show others and affiliations
2018 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Real-time Multiplayer Game on IoT-backend (English)
Abstract [en]

This report presents a project carried out for the company Cybercom by eight students from Linköping University. The aim of the project has been to develop a real-time multiplayer game using an existing system for communication between different devices. The game has been developed as a web app that contains multiple game modes. The specific development methodology that has been used throughout the project is presented in this report. This methodology has been iterative, agile and followed a simplified version of the Scrum framework. The end result of the project is a well functioning product that directly creates value for the customer, but also allows for further development.

Abstract [sv]

I denna rapport presenteras ett projekt för företaget Cybercom utfört av åtta studenter från Linköpings universitet. Projektet har gått ut på att utveckla ett realtidsspel som använder sig av ett existerande system för kommunikation mellan enheter. Spelet har utvecklats som en webbapplikation och innehåller flera olika spellägen. I det genomförda projektet har en modifierad, nedskalad variant av arbetsmetodiken Scrum följts och denna presenteras i rapporten. Utvecklingen har därmed varit iterativ och agil. Resultatet av projektet är en väl fungerande produkt som direkt skapar värde för kunden, men även tillåter smidig vidareutveckling.

Place, publisher, year, edition, pages
2018. , p. 126
Keywords [en]
iot, internet of things, game, mobile, web, javascript, react, cybercom, sensors, online, multiplayer
Keywords [sv]
internet, mobil, spel, flera spelare
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:liu:diva-149042ISRN: LIU-IDA/LITH-EX-G--18/008--SEOAI: oai:DiVA.org:liu-149042DiVA, id: diva2:1223667
External cooperation
Cybercom group
Subject / course
Computer science
Supervisors
Examiners
Available from: 2018-06-28 Created: 2018-06-25 Last updated: 2018-06-28Bibliographically approved

Open Access in DiVA

fulltext(3703 kB)19 downloads
File information
File name FULLTEXT01.pdfFile size 3703 kBChecksum SHA-512
db386e8e3581de3042f45c992c35f0870464d88de388e6ba456aefc6defc24154a085e2dcf1e842568284a7ad8ed03cb064106935e2e556f8df0a1c2eda6eb5a
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Almqvist, JoelDetterfelt, BjörnHåkansson, TimKjellström, DavidLöjdquist, AxelOskarsson, JoelWahid, LiethWilkens, Alexander
By organisation
Department of Computer and Information Science
Computer Sciences

Search outside of DiVA

GoogleGoogle Scholar
Total: 19 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 168 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf