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Vikingars representation i spel: En studie om hur spelare uppfattar vikingar beroende på dess utseende
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2018 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Representation of Vikings in video games : A study of how players perceive vikings based on visual cues (English)
Abstract [sv]

Kulturell representation har länge varit ett ämne som tagits upp i diskussioner, i denna uppsats kommer vi ta upp om hur vikingar är representerade i spel. Frågeställningen är: På vilka sätt är spelares förväntningar av vikingar annorlunda mot verkligheten?

För att kunna svara på denna fråga har vi först gjort en förstudie där vi använde en tematisk analys för att få fram åtta bilder med olika varianter på vikingar som går från ”spelviking” till ”historisk viking” i fyra olika steg. Fyra manliga bilder och fyra kvinnliga bilder skapades, dessa bilder visades sedan i par till deltagarna i en enkät för huvudstudien. Detta för att se vilka av vikingabilderna som de trodde var mest ”vikingalik”.

Deltagarna tyckte rent generellt att de historiska vikingarna var mer vikingalika än de vikingabilderna som var baserade på spelen under förstudien.

Abstract [en]

Cultural representation has long been a subject of discussion, and in this thesis we will bring up how Vikings are represented in games. The question we will ask ourselves is: In what ways are players expectations of Vikings different from reality?

To answer this question we have first done a preliminary investigation where we used a thematical analysis to come up with eight pictures with different variants of Vikings going from “game-Viking” to “historically accurate Viking” in four steps. Four male pictures and four female pictures were made, these pictures were then shown in pairs to participants in the survey during the main investigation. This was done to see which Viking depictions they thought were most “Viking-like”.

People generally thought that the historically accurate Vikings were more Viking-like than the Viking pictures based on the games chosen during the pre-investigation.

Place, publisher, year, edition, pages
2018.
Keywords [en]
Games, Character design, Vikings, Representation
Keywords [sv]
Spel, Karaktärsdesign, Vikingar, Representation
National Category
Philosophy
Identifiers
URN: urn:nbn:se:uu:diva-354008OAI: oai:DiVA.org:uu-354008DiVA, id: diva2:1220218
Educational program
Game Design and Graphics
Supervisors
Examiners
Available from: 2018-07-20 Created: 2018-06-18 Last updated: 2018-07-20Bibliographically approved

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