Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
A Toolset for Qualitative Dataset Generation of Virtual Reality Environment User Interaction
Linköping University, Department of Computer and Information Science.
Linköping University, Department of Computer and Information Science.
2018 (English)Independent thesis Basic level (degree of Bachelor), 10,5 credits / 16 HE creditsStudent thesisAlternative title
Ett verktyg för generering av kvalitativa dataset om användarinteraktion i virtuella miljöer (Swedish)
Abstract [en]

Virtual reality (VR) is a medium of human interaction which is becoming more popular by the day in today's technological advancements. The applications are being developed at the same rate as the technology itself and we have only seen the start of the possible benefits it could bring society. As the technology advances it will gain a lot of trust, and the potential use cases of virtual environments will be allowed to become more complex. Already today, they often involve network streaming components which often has very strict optimization requirements in order to be able to run in real-time with minimal delay under normal network conditions. In order to reach the required optimizations it is important to understand how users interact with such virtual environments. To support and facilitate the understanding of this kind of interaction we have developed a method for creating qualitative datasets containing extensive information about the 3D scene as well as the sensor data from the head-mounted display (HMD). We then apply this method to create a sample dataset from a virtual 3D environment and try to analyze the data collected through some simple methods for demonstrational purposes.

Place, publisher, year, edition, pages
2018. , p. 39
Keywords [en]
VR, Oculus, Unity, visible, objects, toolset, dataset, user-interaction, user, interaction
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:liu:diva-148667ISRN: LIU-IDA/LITH-EX-G--18/052—SEOAI: oai:DiVA.org:liu-148667DiVA, id: diva2:1219452
Subject / course
Computer Engineering
Presentation
2018-05-30, Ada Lovelace, 15:00 (Swedish)
Supervisors
Examiners
Available from: 2018-06-21 Created: 2018-06-15 Last updated: 2018-06-21Bibliographically approved

Open Access in DiVA

fulltext(16970 kB)35 downloads
File information
File name FULLTEXT01.pdfFile size 16970 kBChecksum SHA-512
0f09494077bb7cfd4d0bc58802676a3258960ad840cb2acb139e665d75ecf4ed3931affa8735161f8752bdaa0fc5cbbdc2c04829b00d98bf6db681abe2c7a7dd
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Roos, DanielAaro, Gustav
By organisation
Department of Computer and Information Science
Interaction Technologies

Search outside of DiVA

GoogleGoogle Scholar
Total: 35 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 110 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf