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The Sound of Learning: Supporting the learning in games with Auditory Icons and Earcons.
Blekinge Institute of Technology.
Blekinge Institute of Technology.
2018 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

The purpose of the survey is to answer the following question: How is the learning process in digital games affected by an informative sound design? The survey analyzes the adaptation of sound design in digital games for optimized learning regarding the digital environment's responses to the actor's interaction. The work investigates actors' decisions in a digital environment and the changes in decision after a change in sound design. The study resulted in a reinforced perception when auditory icons occurred in a non-representative environment, these interactions were recorded and recalled to a greater extent in relation to remaining auditory methods. Analysis of Kolb's learning patterns in a digital environment enhanced by informative sound design was documented in the following steps: observation of interaction, reflection on interaction, implementation of hypothesis on a similar interaction, reflection on differences and similarities of varying results of interaction.

Abstract [sv]

Undersökningens syfte är att besvara följande frågeställning: Hur påverkas inlärningsprocessen i digitala spel med hjälp av en informativ ljuddesign?Undersökningen analyserar anpassning av ljuddesign i digitala spel för en optimerad inlärning gällande den digitala miljöns reaktioner till aktörers interaktion. Arbetet undersöker aktörers beslut i en digital miljö och förändringarna i beslut efter en förändring i ljuddesign.Undersökningen resulterade i en förstärkt uppfattningsförmåga då Auditory Icons uppstod i en icke-representativ miljö, dessa interaktioner registrerades och återkallas i en större omfattning i förhållande till resterande auditiva metoder.Analys av Kolb’s inlärningsmönster i en digital miljö stärkt av informativ ljuddesign dokumenterades i följande steg: observation av interaktion, reflektion över interaktion, implementation av hypotes på en liknande interaktion, reflektion över skillnader och likheter av varierande resultat av interaktion.

Place, publisher, year, edition, pages
2018.
Keywords [sv]
Earcons, Auditory Icons, Inlärningsmodeller, Inlärningsärketyper, Pleasentness, Unpleasentness, Hearing och Listening.
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:bth-16498OAI: oai:DiVA.org:bth-16498DiVA, id: diva2:1219271
Subject / course
ME1588 Kandidatarbete i Medieteknik, 30 hp; ME1588 Kandidatarbete i Medieteknik, 30 hp
Educational program
MEGDL Digital Audio Production; MEGDS Digital Games
Supervisors
Examiners
Available from: 2018-06-26 Created: 2018-06-15 Last updated: 2018-06-26Bibliographically approved

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fulltext(370 kB)4 downloads
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Type fulltextMimetype application/pdf

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Daregård Thörnqvist, AdamAronsson, Oskar
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CiteExportLink to record
Permanent link

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Citation style
  • apa
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Output format
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