Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Visualization of Platooning in Unity
KTH, School of Engineering Sciences (SCI).
KTH, School of Engineering Sciences (SCI).
2018 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Visualisering av Platooning i Unity (Swedish)
Abstract [sv]

 The goal of this project was to create an accurate and flexible visualization of an already existing platooning simulation with the use of Unity. This was done by using the output of the simulation as input for the visualiza- tion with information about the speed, position and status of each vehicle in the platoon. A simple steering algorithm was created for test cases with a curved road. With no exact information between two input points, linear interpolation was utilized to estimate the velocity. Without adjusting the position at each input, the maximum errors between the visualization and the simulation for each vehicle were approximately 3.5 meters. After intro- ducing a position adjustment at each input, the maximum errors decreased to between 0.6 and 0.8 meters at the cost of non-continuous motion. The error threshold for the visualization to be considered accurate is 2 meters, implying that the position adjustment is required for good results.

 

Abstract [sv]

Målet med detta projekt var att skapa en noggrann och exibel visualisering av en existerande konvojkörning simulering med hjälp av Unity. Detta gjordes genom att använda utdata från simuleringen som indata i visualiseringen med information om hastighet, position och status för varje fordon i konvojen. En enkel styrningsalgoritm skapades för testfall där vägen svänger. Utan exakt information mellan varje indata användes linjär interpolering för att uppskatta hastigheten. Utan att justera positionen vid varje indata blev de maximala felen mellan visualiseringen och simuleringen ungefär 3.5 meter för varje fordon. Efter det att positionsjustering introducerats minskade felen till mellan 0.6 och 0.8 meter men med icke-kontinuerlig rörelse hos fordonen. Felgränsen för att visualiseringen ska räknas som noggrann är 2 meter, vilket betyder att positionsjustering är nödvändig för bra resultat.

Place, publisher, year, edition, pages
2018. , p. 24
Series
TRITA-SCI-GRU ; 2018-080
Keywords [en]
Platooning, Simulation, Visualization, Unity
Keywords [sv]
Konvojkorning, Simulering, Visualisering, Unity
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:kth:diva-230743OAI: oai:DiVA.org:kth-230743DiVA, id: diva2:1219125
Supervisors
Examiners
Available from: 2018-06-15 Created: 2018-06-15 Last updated: 2018-06-15Bibliographically approved

Open Access in DiVA

fulltext(1784 kB)38 downloads
File information
File name FULLTEXT01.pdfFile size 1784 kBChecksum SHA-512
8b83d6dd8e526253bd27e43d27f2ff1fa471dab557de65fc312e9faccb21f7c4b67296ecc9e7ae53b714f09cd863ae8ce96eb744178c344d937747564431e21d
Type fulltextMimetype application/pdf

By organisation
School of Engineering Sciences (SCI)
Engineering and Technology

Search outside of DiVA

GoogleGoogle Scholar
Total: 38 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 25 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf