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Optimizing topology for a game Character: Creating a humanoid game character for animation
Luleå University of Technology, Department of Arts, Communication and Education.
2018 (English)Independent thesis Basic level (degree of Bachelor of Fine Arts), 10 credits / 15 HE creditsStudent thesis [Artistic work]Alternative title
Optimering av topologi för en spel karaktär : Skapandet av en humanoid spel karaktär för animation (Swedish)
Abstract [en]

This thesis will go through how to create good topology for a humanoid character that will be animated for a game.

 

First, I will go through some things to keep in mind and why they are important. I will then create two different models, one when I’m following the principles i have gone through in the thesis and one when I don’t do that and then compare the results to anatomy references.

 

The two models will have the same weight paints as far as possible and will play the same animation.

 

The purpose is to be able to use this thesis as a help with that your supposed to think about when you create your characters topology and how to avoid simple mistakes.

Abstract [sv]

Denna rapport kommer gå igenom hur man skapar bra topologi för en humanoid karaktär som ska animeras för ett spel.

 

Först kommer jag ta upp lite olika saker man ska tänka på och varför det är viktigt. Jag kommer sedan skapa två olika modeller, en när jag mer följer det som jag har gått igenom och en när jag inte gör det och sedan jämföra dem med anatomi referenser.

 

De två karaktärerna kommer ha så lika weight paints som möjligt och köra samma animation.

 

Syftet är att man ska kunna ha den här rapporten som hjälp med vad man ska tänka på när man skapar sin karaktärtopologi och hur man kan undvika simpla misstag.

Place, publisher, year, edition, pages
2018. , p. 30
Keywords [en]
computergraphics, games, animation. topology
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:ltu:diva-69541OAI: oai:DiVA.org:ltu-69541DiVA, id: diva2:1218697
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Graphic Arts, bachelor's level
Examiners
Available from: 2018-06-19 Created: 2018-06-14 Last updated: 2018-06-19Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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