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Exit game? Any unsaved progress will be lost: En praktikteoretisk analys av relationen mellan svenska spelföretag och ABM-institutioner
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of ALM.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of ALM.
2017 (Swedish)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Exit game? Any unsaved progress will be lost : A practice theory analysis of the relationship between Swedish game companies and ALM-institutions. (English)
Abstract [en]

This thesis analyzes the relationship between Swedish video game companies and the institutions for Archive, Libraries and Museums (ALM). The aim is to further the discussion regarding preservation of digital games. The thesis is based on semi-structured interviews with four video game companies and three institutions; an archive, a library and a museum. The theoretical foundation resides within practice theory, with the assumption that a practice is a combination of what people do and what they say. By analyzing what video game companies say they do the authors ascertain which methods of preservation is currently. The analysis is a cross-examination of the seven interviews with the result indicating that while video game companies are interested in the preservation of digital games they do not participate actively in the discussion on the best method of doing so. Communica- tion between video game companies and ALM institutions has room for improvement, as it is virtually non- existent. Furthermore, the findings indicate different motivations for preserving games and it is unclear which perspective the preservation should have; a technical perspective, cultural perspective or for the company’s bene- fit. In conclusion the current situation is that ALM institutions preserve games with a cultural and/or a technical perspective while game companies preserve their games for the company’s benefit. 

Place, publisher, year, edition, pages
2017.
Series
Uppsatser inom arkivvetenskap, ISSN 1651-6087 ; 163
Keyword [en]
Game-preservation, digital games, ALM, game companies, practice, practice theory, Sweden
Keyword [sv]
Spelbevarande, digitala spel, ABM, spelföretag, praktik, praktikteori, Sverige
National Category
Cultural Studies
Identifiers
URN: urn:nbn:se:uu:diva-333449Local ID: 163OAI: oai:DiVA.org:uu-333449DiVA: diva2:1156644
Subject / course
Archival Science
Educational program
Master Programme in ALM
Presentation
2017-10-27, Uppsala, 20:06 (Swedish)
Supervisors
Examiners
Available from: 2017-11-14 Created: 2017-11-13 Last updated: 2017-11-14Bibliographically approved

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ec5c4355173de80af18843b1ff9277183a3dc4720d84b09fec477b65246a80799f015544bac1f52b15899d864f7fa130b70e979f60382e53d7a15153c4d8cd68
Type fulltextMimetype application/pdf

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  • apa
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Output format
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