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Transgender in Games: A Comparative Study of Transgender Characters in Games
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2017 (English)Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
Abstract [en]

This thesis contains an analysis of transgender characters in games. The method for selecting the characters was based on the importance of the character in the game with the requirement that the game must have sold at least half a million units. The goal was to analyse well-known characters in gaming history to get an overview of how the game industry has represented transgender in games. Out of 102 characters only six of them met the requirements and have been analysed with the use of queer theory. Gender and how the characters break the norms of what is feminine and what is masculine is in focus. In the analysis, the characters are examined through their mannerism, design, personality and dialogue. The analysis is then summarized into identifiable patterns. The result of this thesis is a better understanding of how transgender characters are portrayed in the game industry.  

Place, publisher, year, edition, pages
2017. , p. 28
Keywords [en]
Transgender, Video Games, LGBTQ, Character Representation, Queer Theory
National Category
Other Humanities not elsewhere specified
Identifiers
URN: urn:nbn:se:uu:diva-330774OAI: oai:DiVA.org:uu-330774DiVA, id: diva2:1146698
Educational program
Game Design and Graphics
Supervisors
Examiners
Available from: 2017-10-05 Created: 2017-10-03 Last updated: 2017-10-05Bibliographically approved

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fulltext(1284 kB)336 downloads
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
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