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Why we do not go outside and play: A qualitative study of psychological motivators for video gaming
Linköping University, Department of Computer and Information Science.
2017 (English)Independent thesis Basic level (degree of Bachelor), 12 credits / 18 HE creditsStudent thesis
Abstract [en]

This is a qualitative study of motivators for gaming. The method used was grounded theory and data was collected through internet surveys on gaming forums, followed by further questions through e-mails. The data was analysed with affinity diagrams categorized by content to identify patterns. The results show that, entertainment, interactivity, experience and escapism are the overall motivating factors, while the factors that motivate players to play a specific game are narrative, gameplay, social and aesthetics. Furthermore, it was possible to find indications of a relationship between these factors.

Place, publisher, year, edition, pages
2017. , 26 p.
Keyword [en]
video gaming, gaming, motivators, qualitative study, internet survey, grounded theory
National Category
Computer and Information Science Human Computer Interaction
Identifiers
URN: urn:nbn:se:liu:diva-139342ISRN: LIU-IDA/KOGVET-G--17/013--SEOAI: oai:DiVA.org:liu-139342DiVA: diva2:1121557
Subject / course
Cognitive science
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Examiners
Available from: 2017-08-08 Created: 2017-07-11 Last updated: 2017-08-08Bibliographically approved

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fulltext(518 kB)21 downloads
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
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  • nn-NB
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  • Other locale
More languages
Output format
  • html
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