Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Educating the gamer.: An analysis on how the “gamer” is taught the rules of a game efficiently to recognize patterns and become a better player.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2017 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In this thesis, the question of immersion and learning in tutorials is examined to find whether there are principles of design that can universally form a tutorial of a high quality according to several predetermined traits. A formal analysis of the tutorials for three specified games are conducted to identify the underlying principles of design that govern the structure for each individual tutorial. The resulting analyses are then compared to each other to reveal similarities between the tutorials so that the principles of design can be identified and examined. The findings point to no universal principles of design that will generate a tutorial of high quality, instead, the utilization of these principles is angled towards the specific needs of the game being developed.

Abstract [sv]

I denna uppsats undersöks frågan om fördjupning och inlärning i de inledande, handledande/guidande sekvenserna i spel för att granska om det finns design-principer som universellt kan användas för att göra handledande/guidande sekvenser i spel av en högre kvalitet enligt flera förbestämda drag. En formell analys av introsekvenserna för tre specifika spel görs för att identifiera de underliggande design-principerna som utgör strukturen för varje individuell introsekvens. De resulterande analyserna blir sedan jämförda med varandra för att uppdaga likheter mellan introsekvenserna så att design-principerna kan identifieras och undersökas. Resultaten visar att inga sådana universella design-principer finns, istället bör dessa design-principer nyttjas på ett sätt som bäst passar de specifika krav som spelet som utvecklas har.

Place, publisher, year, edition, pages
2017. , 108 p.
Keyword [en]
Tutorial, Immersion, Game Meechanics, Formal Analysis
National Category
Other Humanities not elsewhere specified
Identifiers
URN: urn:nbn:se:uu:diva-325204OAI: oai:DiVA.org:uu-325204DiVA: diva2:1121009
Educational program
Game Design and Graphics
Supervisors
Examiners
Available from: 2017-07-10 Created: 2017-07-07 Last updated: 2017-07-10Bibliographically approved

Open Access in DiVA

Educating the Gamer(2069 kB)3 downloads
File information
File name FULLTEXT01.pdfFile size 2069 kBChecksum SHA-512
6d786983f60c4daf6cf0be9194a325caee90b7cd33e82d4536488f482184ab10c4b61393fd15b6ce29e2ece4612f213b7f32a1bab3dbbd37f974fabdf75255e2
Type fulltextMimetype application/pdf

By organisation
Department of Game Design
Other Humanities not elsewhere specified

Search outside of DiVA

GoogleGoogle Scholar
Total: 3 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 8 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf