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Improving asset readability in top-down VR games
Luleå University of Technology, Department of Arts, Communication and Education.
2017 (English)Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis [Artistic work]
Abstract [en]

With this work I wanted to examine how to improve readability of battlefields in top-down gamesfor VR by increasing the visual distinction between units. I analyzed three successful PC gameswithin the genre and created three different user tests to come up with my results and conclusions.The results from my VR test is compared to my non-VR tests to see what one has to do to reachthe same level of readability or better in VR. It turns out you need to put more time in to yourassets for improving readability in VR than without VR on a non-stereo display.

Place, publisher, year, edition, pages
2017.
Keywords [en]
vr, virtual reality, readability, asset, unit, battlefield, game, computer graphics, visual components
National Category
Design
Identifiers
URN: urn:nbn:se:ltu:diva-63864OAI: oai:DiVA.org:ltu-63864DiVA, id: diva2:1114021
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Graphic Arts, bachelor's level
Presentation
2017-06-02, Skellefteå, 08:00 (Swedish)
Examiners
Available from: 2017-06-26 Created: 2017-06-22 Last updated: 2017-06-26Bibliographically approved

Open Access in DiVA

fulltext(5602 kB)79 downloads
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File name FULLTEXT01.pdfFile size 5602 kBChecksum SHA-512
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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf