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Game Telemtry: Store, Analyze and Improve UX in Game from Player-Choices
Luleå University of Technology, Department of Arts, Communication and Education.
2016 (English)Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

During this project, the main objective was to store and analyze the user choices through game telemetry, in the game Bloodlines. With the goal to adjust the game for each member personally, for an improved user experience. This was done through a constructed database. By saving metrics of player choices and events such as: Most used weapon, attempts per session, session time periods, amount of deaths and highest rate of death cause. The results got analyzed with the control group settings in mind. Adjustments made were based on a fundamental foundation. In addition a web application with the functionality to enter and change the settings metrics in real time.

Place, publisher, year, edition, pages
2016. , p. 34
Series
Technical report / Luleå University of Technology, ISSN 1402-1536
Keywords [en]
Game Telemetry, Game, Telemetry, Unity
National Category
Applied Psychology Computer Sciences Computer and Information Sciences
Identifiers
URN: urn:nbn:se:ltu:diva-64185OAI: oai:DiVA.org:ltu-64185DiVA, id: diva2:1111786
External cooperation
Studio Kaos AB
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Supervisors
Examiners
Projects
BloodlinesAvailable from: 2017-06-20 Created: 2017-06-19 Last updated: 2018-01-13Bibliographically approved

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fulltext(1955 kB)84 downloads
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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
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  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
  • html
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