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2D Aesthetics with a 3D Pipeline: Achieving a 2D Aesthetic with 3D Geometry
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2017 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis [Artistic work]
Abstract [en]

This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pipeline, as in, converting 3D geometry to an aesthetic that is similar to hand-drawn classic films such as Snow White And The Seven Dwarfs. This thesis explores methods to produce both exterior and interior lines that indicate shape and form of 3D models, the conclusion from the tested methods leaves with the statement that it is unlikely the human factor will be ever entirely replaced by automated solutions, and instead a mixed approach with shader relied solutions and involvement of texturing techniques which provides artistic controls where necessary, is deemed to be the most effective way of preserving the hand-drawn 2D aesthetic within a 3D-pipeline.

Place, publisher, year, edition, pages
2017. , p. 49
Keywords [en]
Non-Photo Realistic Rendering, NPR, hand-drawn aesthetics, 3D animation, 2D aesthetic, stylized games, stylization.
National Category
Visual Arts
Identifiers
URN: urn:nbn:se:uu:diva-324678OAI: oai:DiVA.org:uu-324678DiVA, id: diva2:1110920
Educational program
Game Design and Graphics
Supervisors
Examiners
Available from: 2017-06-20 Created: 2017-06-16 Last updated: 2017-06-20Bibliographically approved

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fulltext(2657 kB)208 downloads
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • de-DE
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  • en-US
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Output format
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