Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Taking control of the horror: Working with visuals in the psychological horror game genre
Luleå University of Technology, Department of Arts, Communication and Education.
2017 (English)Independent thesis Basic level (degree of Bachelor of Fine Arts), 10 credits / 15 HE creditsStudent thesis [Artistic work]
Abstract [en]

Horror, one of the most popular genres of entertainment, can be quite hard to get right. This report explores the visual subject of psychological horror in games, aiming to answer the following questions:

  • How is the genre handled in movie production?
  • How have previous game developers done this, both for bigger productions as well as indie games?
  • How well did the chosen movies and games manage to translate the horror feeling into the visuals?

The chosen method to determine this is image analyses and surveys. The results showed that there are not many differences between how the genre is handled in movies compared to games, though there are a few. Results from the surveys showed that games are more often perceived scary and disturbing on a higher degree than movies.

Abstract [sv]

Skräck, en av de mest populära genrerna inom underhållning, kan vara ganska svår att få till. Den här rapporten utforskar de visuella ämnenena inom psykologisk skräck i spel, utifrån följande frågeställningar:

  • Hur hanteras genren inom filmproduktion?
  • Hur har tidigare spelutvecklare genomfört detta, både för större produktioner och för indiespel?
  • Hur väl har de utvalda filmerna och spelen lyckats översätta skräckkänslan i det visuella?

Den valda metoden för att fastlägga detta är bildanalyser och enkätundersökningar. Resultaten visar att det inte finns många skillnader mellan hur genren hanteras inom film jämfört med spel, även om det finns några. Resultat från enkätundersökningarna visar på att spel oftast ses som läskigare och obehagligare på en högre nivå än filmer.

Place, publisher, year, edition, pages
2017. , p. 29
Keywords [en]
Game, horror, psychological horror, visual elements, computer graphic arts, game design, game development, horror genre, visual components
National Category
Design
Identifiers
URN: urn:nbn:se:ltu:diva-63981OAI: oai:DiVA.org:ltu-63981DiVA, id: diva2:1109350
Educational program
Computer Graphic Arts, bachelor's level
Supervisors
Examiners
Available from: 2017-06-21 Created: 2017-06-14 Last updated: 2017-06-21Bibliographically approved

Open Access in DiVA

fulltext(2042 kB)170 downloads
File information
File name FULLTEXT01.pdfFile size 2042 kBChecksum SHA-512
4a604efbde8c00ece49b0847a5115a82bfe6a1491d89f4b19767bb1347eea4dca8381e369df5faa1212240fcd659ad11e69e9d4e0ff3b7b68fac222048143016
Type fulltextMimetype application/pdf

Search in DiVA

By author/editor
Lewitzki, Alexander
By organisation
Department of Arts, Communication and Education
Design

Search outside of DiVA

GoogleGoogle Scholar
Total: 170 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 562 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf