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Produktdesign för insomni
KTH, School of Industrial Engineering and Management (ITM), Machine Design (Dept.).
2016 (Swedish)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesisAlternative title
Product design for insomnia (English)
Abstract [sv]

Rapporten beskriver en produktutvecklingsprocess från ett givet behov; produktutveckling för insomni, till en fungerande prototyp av en konsumentprodukt. Designprocessen spänner forskning, idégenerering, mekanisk konstruktion och framställning i en Rapid Prototyping (RP) miljö genom upprepade iterationer. Forskningen innefattar litteraturstudie, enkäter för att samla data på beteenden och inställningar runt sömn, kontextuella intervjuer hos yrkesmän på området för att erbjuda ett sammanhang, semistrukturerade intervjuer för att studera problemet djupare samt workshops för att testa koncept och prototyper. Stimuli är valt som angreppsätt efter kvalitativa intervjuer då det bedöms ha mest potential på marknaden samt vara en unik approach på problemet. Sedan genereras idéer och en lösningsprincip väljs ut; taktil och auditiv stimuli. Dessa principer används för att generera koncept och visar potential som enkla prototyper. Två koncept är väljs ut och utvecklas genom metoden Tjänsteresa. Ett koncept väljs ut och testas i fem försök med kvalitativa intervjuer om upplevelsen. Resultatet är en taktil enhet som lugnar användaren genom taktil stimuli. Studien kan användas som utgångspunkt för upplevelsedriven produktutveckling, produktutveckling inom det medicinska området eller för användning av verktyg för tjänstedesign inom mekanisk produktutveckling.

Abstract [en]

This paper describes a product development process from a given need of innovation in the field of insomnia to test of a working prototype of a product. The design process spans research, ideation, configuration and realisation through multiple iterations. The research consisted of a literature study, online forms to gather data on sleep behaviours and attitudes toward sleep, contextual interviews to learn from professionals working with sleep treatment, semi-structured interviews to understand the problem at depth and workshops to try different ideas and concepts. Stimuli is chosen as means for soothing a user after initial interviews because it was judged to have the most potential on the market and being an unique apprach.. Then multiple concepts are generated and a principle of solution selected; tactical and autitive stimuli. Both showed potential when tried in a rapid prototype environment. The priciple is used to generate ideas for koncepts, and among them two is chosen. These are developed with the help of a customer journey map and one is selected for further development and testing. The final concept was tested in five qualitative inteviews and the result is a soothing device for home use. The conclusions is drawn that there is still a lot to discover in the field of human-product-interaction, that techonogy can advance from its now display-dependent state. The results can be used for further product development in the field of medical product development, human-product interaction and the use of service design tools in mechanical product development.

Place, publisher, year, edition, pages
2016. , p. 69
Series
MMK 2016:116 IDE179
National Category
Mechanical Engineering
Identifiers
URN: urn:nbn:se:kth:diva-201037OAI: oai:DiVA.org:kth-201037DiVA, id: diva2:1072513
External cooperation
CIF 15/16 CTMH
Examiners
Available from: 2017-02-08 Created: 2017-02-08Bibliographically approved

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