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Automatic Generation of Personal Virtual Museum
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.ORCID iD: 0000-0002-5153-9036
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
Uppsala University, Disciplinary Domain of Humanities and Social Sciences, Faculty of Arts, Department of Game Design.
2016 (English)In: Proceedings of CyberWorlds2016 / [ed] Sourin, E, 2016, p. 219-222Conference paper, Published paper (Refereed)
Abstract [en]

We have developed a Virtual Museum with real-time 3DCG capable of exhibiting arbitrary planar artifacts such as paintings which have been specified by a user. The pictures are collected from the Internet sites such as Wikimedia Commons by giving bookmarks by the user. The artifact images are displayed in its life size automatically aligned on the wall of the museum with picture frames and generated captions. This process is done based on metadata extracted using a technique called Web scraping to extract necessary information from the target Web sites. The museum space is realistically modeled with high resolution and sophisticated illumination where the user can walk through in the space. The system enables the users to create their own personalized museums with their favorite pictures exhibited in the realistic way.

Place, publisher, year, edition, pages
2016. p. 219-222
Keywords [en]
CG, Virtual museum, Digital heritage, Virtual reality, Automatic content generation
National Category
Computer Systems
Research subject
Computing Science
Identifiers
URN: urn:nbn:se:uu:diva-314241DOI: 10.1109/CW.2016.44ISI: 000390769400036ISBN: 9781509023035 (print)OAI: oai:DiVA.org:uu-314241DiVA, id: diva2:1070207
Conference
CyberWorlds2016, Chongqing Univ Technol, Chongqing, PEOPLES R CHINA, SEP 28-30, 2016
Available from: 2017-01-31 Created: 2017-01-31 Last updated: 2017-02-08Bibliographically approved

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Hayashi, MasakiBachelder, StevenNakajima, Masayuki
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