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Efficient Implementation of Simulation Support for Tactical-Level Military Training
KTH, School of Computer Science and Communication (CSC), Theoretical Computer Science, TCS.ORCID iD: 0000-0002-2677-9759
Swedish Defence Research Agency.
Swedish Defence Research Agency.
2016 (English)In: Proceedings of the 2016 Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC 2016), Arlington, Virginia: National Training and Simulation Association (NTSA) , 2016, p. 1-12, article id 16292Conference paper, Published paper (Refereed)
Abstract [en]

Computer-based games and simulations provide the means for practicing essential elements of combat which in a realistic exercise setting would require substantial resources in terms of personnel, time, and investments. Another important aspect of such games and simulations is the possibility to make use of gameplay log data for conducting debriefings, etc. This paper presents a study where relatively simple computer simulations were developed to improve poorly supported training aspects, and support debriefing and measuring of training outcome. A previous feasibility study showed a lack of systematical implementation of tactical-level military training simulation support. In the feasibility study, three Swedish military units were chosen to illuminate a number of varying and currently undeveloped tactical-level training domains where games and simulations can make a difference, to evaluate the potential training benefits in terms of learning and organizational practices. The feasibility study showed and exemplified that there exist many tactical-level military training domains that are likely to benefit from using relatively simple computer simulations, and also that the same system can be a support for both the training audience and the exercise management. Based on the feasibility study, this paper presents a proof of concept agent based simulation system that has been implemented and validated within the scope of a military command post exercise. Through using a generic agent based simulation engine along with commonly accepted communication protocols, the potential to complement and provide an additional edge to today’s procedures can be achieved using comparatively small efforts. The paper is concluded by presenting a generic approach to easily implement agent based simulation support at undeveloped tactical domains, and best practices for doing so.

Place, publisher, year, edition, pages
Arlington, Virginia: National Training and Simulation Association (NTSA) , 2016. p. 1-12, article id 16292
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
URN: urn:nbn:se:kth:diva-198558OAI: oai:DiVA.org:kth-198558DiVA, id: diva2:1057519
Conference
2016 Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC 2016)
Note

QC 20161219

Available from: 2016-12-19 Created: 2016-12-18 Last updated: 2018-01-13Bibliographically approved

Open Access in DiVA

fulltext(2401 kB)173 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • Other style
More styles
Language
  • de-DE
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Output format
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