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Datorspel - skolans  framtid?: Datorspels potential för måluppfyllelse i grundskolans engelskundervisning
Örebro University, School of Humanities, Education and Social Sciences, Örebro University, Sweden.
2016 (Swedish)Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This study aims to examine the potential of some popular computer games for second language improvement and curriculum goal achievement in grades 4-6, more specifically language development in terms of listening, writing, hearing and speaking. The study also focuses on children's own thoughts and awareness of computer games and language improvement. The study combines three different methods, firstly I have conducted a survey in two middle school classes and secondly, I interviewed four middle school children.Thirdly, I played the games myself in order to analyze the language learning potential of the games. The results showed that each game has some potential and can offer some positive results for second language learning. However, none of the games showed potential in all four language development categories. The study also showed that the children are aware of their language use when they play games.

Place, publisher, year, edition, pages
2016. , 41 p.
Keyword [en]
Computer games, language, learning, language development, curriculum.
National Category
Specific Languages
URN: urn:nbn:se:oru:diva-53623OAI: diva2:1049510
Subject / course
English; English
Available from: 2016-11-24 Created: 2016-11-24 Last updated: 2016-11-24Bibliographically approved

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School of Humanities, Education and Social Sciences, Örebro University, Sweden
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