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Simulating Group Formations Using RVO
KTH, School of Engineering Sciences (SCI).
KTH, School of Engineering Sciences (SCI).
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In this project we are implementing group formations in to the game engine Unity3D. Groups

of people move in a certain way when avoiding other groups and obstacles. With the use of the

steering package UnitySteer we have made some example scenes using di erent steering behaviors.

We have made an implementation of the RVO2 package in Unity. With this implementation we

can simulate various scenarios with agents avoiding each other. Human pedestrians tend to walk

in groups. We adapted this behavior in our program to make our simulations as real as possible.

Finally we evaluated the performance of our simulation by checking the frames per seconds when

increasing the number of agents.

Keywords: Agent, Steering, Obstacle Avoidance, RVO, Groups, Formations, Real-Time, Unity.

Place, publisher, year, edition, pages
2016. , 9 p.
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:kth:diva-195690OAI: oai:DiVA.org:kth-195690DiVA: diva2:1045047
Available from: 2016-11-08 Created: 2016-11-08 Last updated: 2016-11-08Bibliographically approved

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