In this project we are implementing group formations in to the game engine Unity3D. Groups
of people move in a certain way when avoiding other groups and obstacles. With the use of the
steering package UnitySteer we have made some example scenes using di erent steering behaviors.
We have made an implementation of the RVO2 package in Unity. With this implementation we
can simulate various scenarios with agents avoiding each other. Human pedestrians tend to walk
in groups. We adapted this behavior in our program to make our simulations as real as possible.
Finally we evaluated the performance of our simulation by checking the frames per seconds when
increasing the number of agents.
Keywords: Agent, Steering, Obstacle Avoidance, RVO, Groups, Formations, Real-Time, Unity.
2016. , 9 p.